Space Engineers

Space Engineers

Extended Survival: Stats & Effects - Alpha 1.0.0
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Update: 15 Apr, 2023 @ 7:23am

Fix loot to spawn in the world over the ground.

Update: 14 Apr, 2023 @ 6:14am

Change bot loot to spawn in the world after death to avoid keen to clean the body before player.

Update: 13 Apr, 2023 @ 5:45pm

Fix bladder system.
Change to use new API of stats and effects (new mod).
Lots of performance improvement.

Update: 26 Mar, 2023 @ 8:20am

Fix list of valid items in the cages.
Fix names of tranquilizer guns.
Fix operation of medical consumables.
Fix metabolism speed setting.
Fix damage and torpor creatures when using AiEnabled mod.
Added initial food in stomach when player spawns.

Update: 15 Feb, 2023 @ 8:44am

Added metabolism and food settings.

Update: 11 Feb, 2023 @ 6:43am

Balancing the fishing system.
Composters now consume organic material to generate bait.

Update: 8 Feb, 2023 @ 10:52am

The food processors can now retrieve food from the fish traps to produce recipes.
The slaughterhouse can now, at the end of production, if the final food is perishable, it will move it to the fridge.
Composters now cycles bait generation based on the amount of organic material in the inventory.
Fish traps now seek out bait from composters when they don't have enough bait to catch.
Fixed composters and cages cycling to use game time provided by the Core API.
Added description to several blocks and items.
Added icons on blocks created by the mod.
Added German support.

Update: 5 Feb, 2023 @ 1:28pm

Food processors can now retrieve food from the fridge to produce recipes, and if the final food is perishable it will return it to the fridge.
Fixed the inventory of composters.

Update: 5 Feb, 2023 @ 5:03am

Fixed status cycle time to use milliseconds instead of frames, to avoid very fast consumption on fast machines.

Update: 5 Feb, 2023 @ 3:26am

Fixed problem with continuing to accumulate stamina spending even within cryogenesis, and applying all the reducer at once when it comes out, which could cause the character's death.