Cortex Command

Cortex Command

GWTB Yellows
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Update: 5 Jan, 2017 @ 10:10am

-Added a new soldier class, Yellows Drone. Drones are small, cumbersome but heavily armored bots best suited for base environments.
-Yellows Drones a resilient and their arms cannot be damaged but they have a weakspot in their backpacks.
-Yellows Tanks are now part of the "Mecha" group.
-Clothing Material turns into Ash when settles instead of Scrap Metal.
-Vehicle Metal turns into Scrap Metal when settles instead of becoming almost indestructible.

Update: 29 Dec, 2016 @ 5:30pm

-Added a new unit type, Yellows Medics. They are slightly faster than the other classes but they are also weak and have reduced aiming range.
-Increased the walking speed for Yellows Soldiers. They are almost as fast as Medics.
-Added a new piece of clothing, Poncho. It provides very little protection but it's really resistant to gibbing. It's mostly for looks.
-Medics always spawn with a Poncho. Soldiers and Snipers have low chances to get them and they don't keep the collar as up as Medics do.
-The Trenchcoat with high collar used by Commanders now cover all the torso instead of just the front part.
-Yellows Snipers have reduced hearing detection but their aiming range has been increased.
-Fixed the Yellows Auto Shotguns not dropping their magazines when reloading.

Update: 27 Dec, 2016 @ 11:05am

-Yellows Flamethrowers fire a better looking flame now.
-Yellows Flamethrowers and Yellows Grenade Launchers explode when gibbed now.
-Yellows Pistols fire a more noticeable round.
-Added a new Weapon, Yellows Shotgun, which is fully automatic.
-All unit helmets now display sparks when hit.

Update: 19 Dec, 2016 @ 9:03am

-Added a new soldier class, Yellows Commander. This is the brain unit for each faction. They are good fighters but as vulnerable as any soldier.
-Yellows Flamers and Yellows Heavies now display a destroyed version of their backpacks/fueltanks when gibbed.
-Yellows sniper rifles can hold 8 rounds instead of 10 and do a bit less damage now.
-Made some stat and visual effect adjustments to most soldier bodyparts.
-Yellows Heavies are a bit taller and their armor/limbs are more resistant to damage and gibbing.
-Reduced the damage resistance of Yellows Snipers a bit more.

Update: 13 Dec, 2016 @ 12:58pm

-Added a new soldier class, Yellows Sniper. They are better at spotting and headshots but a bit weaker than normal soldiers.
-Added a new soldier class, Yellows Heavy. They are more resistant to damage and carry layers of armor but their jetpacks are less effective.
-Made some adjustments to all soldiers and their bodyparts.
-Tanks now leave a gib version of their chassis when destroyed.

Update: 10 Dec, 2016 @ 1:23pm

-Yellows Soldier A is now called Yellows Soldier.
-Yellows Soldier has random chances to spawn with either of the helmet choices.
-Yellows Soldier B is now called Yellows Flamer.
-Yellows Flamer spawns with a flamethrower and carry Fuel Tanks on their back, which explode when damaged.
-Yellows Flamethrower can only be used by Yellows Flamer now. The rest will drop it instantly.
-Facemasks are now more detailed.
-Rearranged the files, deleted redundant code and fixed some dependency files I missed last time.

Update: 7 Dec, 2016 @ 7:17am

-Added Yellows Pistol as a new sidearm to avoid them using vanilla ones.
-Added Yellows Pipe Bombs to allow them to throw their own grenades.
-Made small edits to some of the equipment already in the mod. Just slight changes to some sprites and stats.

Update: 11 Jul, 2014 @ 7:46am

-Yellows Planes now have a chance to throw their pilots flying when destroyed.
-Yellows Pilots cannot be directly controlled. They are only spawned to die from fall damage.
-Edited Actors and Items to make Yellows slightly different from the other factions.

Update: 10 Jul, 2014 @ 11:39am

-Initial Release