Teardown

Teardown

GMod-esque Menu
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Update: 5 Nov, 2022 @ 8:43am

Changes
- Moved the empty side bar toggle button into the sidemenu (Options/Spawnmenu/About)

Fixes
- Tool icons now properly clip when they go outside the menu
- The empty sidebar for the main menu will no longer push icons outside the window

Update: 3 Nov, 2022 @ 2:41pm

Added 1 sidemenu module
- Double keybind

Added option to hide the Teardown HUD
This option will simply hide basegame health, vehicle condition, weapon inventory, crosshairs and interactions.

Added menus for most sidemenu tools
The tools for the toolgun aren't implemented yet so this is just for establishing the menu side of things.

Added a custom crosshair option
Still a bit experimental, not persistent yet.

Adjustements
- Sidemenu modules
- Pausing during keybinding will unbind it and set it to "None", pressing any mouse buttons will cancel the rebinding.
- HUD/UI elements will disappear while in the Teardown map view
- Suit HUD is now Vehicle Health and will display the vehicle condition in a 0-100 range.

Fixes
- Initial Time Scale keybind

Update: 25 Oct, 2022 @ 1:01am

Fixed oversight

Update: 25 Oct, 2022 @ 12:53am

Sliders should now display their peristent values on load

Update: 24 Oct, 2022 @ 1:25pm

Removed unnecessary components

Update: 24 Oct, 2022 @ 5:13am

Added 5 options
- Restart (Utilities/World/Sandbox Settings)
- Alarm (Utilities/World/Mission Settings)
- Firealarm(?) (Utilities/World/Mission Settings)
- GMod Ammo HUD (Options/Spawnmenu/HUD)
- Instant Lose (Utilities/World/Mission Settings)
I don't know why you would use this, but why not?

Added persistence to sidemenu

Changed Speed Boost
Now adapts a bit to timescale to keep you on the move

Adjusted some persistence buttons

Don't look at spawnmenu, its not a pretty sight.

Update: 21 Oct, 2022 @ 9:56am

Added module to the modular sidemenu
- Keybind

Added new keybind for 2 functions
- Menu Key (Options/Spawnmenu/About) and (Mod Manager/GMod-esque-Tool-Menu/Options)
- Time Scale Toggle (Utilities/World/Sandbox Settings)

Added Persistence to 1 option
- Time Scale

Changed the mod manager options screen a little

Keybind
Instead of offering a limited selection of keys, the new keybind option allows you to set keybinds to (almost?) any key that you wish to use. Menu key is reset to Q on update.

Time Scale
Time scale will now be toggled using the binded key (T by default). Selected time scale should save between sessions, I'm just missing some math to display it on load.

Update: 20 Oct, 2022 @ 2:13am

Added icon for 1 addon
- Airstrike Arsenal

Made it so timescale is reset during death animation
The death animation would take forever at 0 timescale.

Minor change to HUD elements

Update: 18 Oct, 2022 @ 9:08pm

Added 2 modules to the modular sidemenu
- Selection grid
- Button

Added 2 options
- Missing icon options
- Suit HUD value slider

Moved mission specific options to Mission Settings

Changed certain options to the new button module

Missing icon options
Allows you to customize the appearance of icons without a supported icon, 6 selections for now.
- White
- Black
- 404: icon not found
- Missing texture
- (no icon) from Garry's Mod
- Teardown logo in the color theme of Garry's Mod

Suit HUD value slider
Simply allows you to chose the value of the suit HUD element, purely cosmetic.

Update: 16 Oct, 2022 @ 11:25am

Added icons for 3 addons
- Bandi Hand
- Blink
- PawnHammer