Rivals of Aether

Rivals of Aether

King Dedede
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Update: 13 Oct, 2022 @ 3:39am

v1.6

Normals
-DAttack
(DAttack was always meant to kill, but considering it's faster than Fstrong this nerf should be justified.)
-Clean Hit KBG (1.1 > 0.95)

-Aerials
-UAir
(This change will make this move feel better to drag down with)
-Final Hit KBG (1 > 0.8)
-Multihits are now techable.
-Strongs
-FStrong
(Still want this move to KO early, just... less)
-Sweetspot Hit KBG (1.2 > 1.1)

-DStrong
(This move might have been too strong considering how fast it is.)
-Clean Hits KB (7 > 8)
-Clean Hits KBG (1.15 > 1)
-Late Hit KB (6 > 7)
-Late Hit KBG (1.1 > 1)

-Specials
-FSpecial
(Funny changes in base cast)
-Gordos now reflect upon hitting Clairen's plasma field.

-USpecial
(The stars gave Dedede an advantage when parried due to how the endlag of the move was cancelled on parry. I could have done extended parrystun but this probably feels better)
-Parrying the stars doesn't put Dedede into parrystun immediately.

Update: 26 Sep, 2022 @ 4:08pm

v1.5

-Normals
-Jab
-Hitbox on hit 2 increased, decreasing its blindspot.
-Angle flippers removed on hits 1 and 2.

-Specials
-NSpecial
-Fixed grabbed players escaping and turning invisible on hit. It also affected gordos but the fix should still work.

-FSpecial
-Parrying reflected gordos do not make Dedede invincible anymore.

Update: 21 Aug, 2022 @ 3:06pm

v1.4

v1.4

-General
-Prat land time (11 > 16)

-Aerials
-NAir
-Clean hit size increased.

-FAir
-KB (6 > 6.5)
-KBS (0.7 > 0.8)
(Realized that BAir exists)

-DAir
-Sour Lifetime (3 > 9)

-Specials
-NSpecial
-Increased projectile suck range
-FSpecial
-Gordos decrease speed again when hitting the player.
(To make juggling the gordo a bit easier.)

-Gordo bounce speed decreased. It should not jump onto top platforms on normal angles.
-Swallowing Gordos now deletes the hitbox.

-USpecial
-You can now cancel during the rising portion after some frames in the air.
(PM Version of the cancel)

-Jumping Vspeed (-18 > -14)

Update: 5 Aug, 2022 @ 4:34am

v1.3
-Bugfixes
-Fixed swallowed gordos not despawning properly on death.

-Normals
-UTilt
-Horizontal range increased in the back

-Aerials
-DAir
-Endlag (22 > 20)

-Strongs
-FStrong
-Made the linker hit into sourspot less noticable. It's still there though.
(I'm keeping this because I think it's cool.)

-DStrong
-Last Hit Damage (11 > 9)
-Last Hit KB (7 > 6)
-Last Hit KBS (1.15 > 1.1)

-Blindspot inside of Dedede decreased
(This felt wrong when it whiffed. Hopefully it makes the move easier to catch tech.)

-Specials
-NSpecial
-Visual fixes to the grab

-FSpecial
-Gordo hitbox size decreased. This should make it easier for opponents to hit the Gordo.
-Gordos will now change direction correctly when hitting a player from the top.

-USpecial
-Rising soft armor frames (3 > 8)

Update: 2 Aug, 2022 @ 6:01am

v1.2

-General
-Frame Data Woodcock suppport fixed (Removed some confusing things, added other info as needed)

-Aerials
-FAir:
-Clean KBS (0.8 > 0.7)

-UAir:
-Last Hit damage (0 > 2)

-DAttack
-Initial HSpeed (3.5 > 2.5)

-Specials
-NSpecial
-Grab Min Time (45 > 30)
-Grab Max Time (Seemingly Infinite > 60)
(Grab timing adjusted to match Ultimate's grab timing.)

-Opponent's trajectory when dropping is now more consistent.

-FSpecial
-Gordo Hit Lockout (45 > 25)
-Now dissappears when hitting Clairen Plasma Field.

-USpecial
-You can now cancel it by pressing up. You can still cancel it by pressing parry.
-Spike hitbox startup matches the descent a bit more.
-Unempowered Soft Armor (8 > 10)
-Empowered Soft Armor (10 > 12)

-Start of empowered uspecial no longer has a spike.
(This was unintentional)

Update: 31 Jul, 2022 @ 11:07am

v1.1

-General
-Added various compatability.

-Bugfixes:
-Fixed the mask being hard to take off sometimes
-Fixed the falling effect on Enhanced USpecial appearing on the drum's creator.
-Fixed masked taunt missing the actual mask on one frame.

-Normals
-Jab
Added force flinch to Hit 1
(I forgor)

-UTilt
-Angle (60 > 90 Hitbox 1, 80 Hitbox 2)
-Added Angle Flipper 7
(it's supposed to combo into itself but I guess this was commented out?)

-Strongs
-DStrong
-Added late front hit
(Gamefeel. He clealry swings the hammer at the end so. Has the same stats as the other hitboxes.)

-Aerials
-NAir:
-Late Hitbox Size increased.
-Clean Hitpause Scaling (0 > 0.2)
(Gamefeel)

-Specials
-FSpecial
-Gordo Hitstun Multiplier (0.65 > 0.5)
(Base Cast does this so I should too)

-Gordo Hit Lockout (30 > 45)
-Gordos stick to walls more consistently.

-Hitting the gordo adds more time before it despawns.
(I meant to code this in better but I guess it didn't work)

-USpecial
-Unempowered Soft Armor (6 > 8)
-Empowered Soft Armor (8 > 10)
(Tried to make this less gimpable, similarly to its original appearance)

-Empowered Landing KBS (0.8 > 1)
(I think I made it a bit weak for what it does.)

-Removed armor and fixed hurtbox on cancel.
(I overlooked this)

Update: 31 Jul, 2022 @ 5:55am

v1.0