XCOM 2
Knox's Proficiency Port: Rocketeer
Showing 1-10 of 14 entries
< 1  2 >
Update: 29 May, 2024 @ 10:52am

  • Fixed issue causing "Unload" to not work properly - Now bound to primary weapon.
  • Fixed issue causing "Suppressing Fire" not suppressing the target - Now grants Suppression and works as intended.
This update requires your class to be rebuilt due to an ability change, type "RebuildSelectedSoldiersClass" in console with Additional Soldier Console Commands in order to update your class.

Update: 31 Mar, 2024 @ 5:49pm

  • Minor fix to general coding mistakes that might prevent weapons from being equipped.

  • Added "ASR Rocket Launcher Patch" as a new requirement for the mod - Allows the LW2 Gauntlet Abilities to be used with the Rocket Launcher.

Update: 6 Nov, 2023 @ 5:54pm

Uploaded wrong build, now should work properly.

Update: 6 Nov, 2023 @ 4:04pm

  • Fixed a minor coding mistake introduced with the previous update the preventing PCS's from being equipped.

From (some) testing, this shouldn't require a rebuild, but if you want to be safe, type "RebuildSelectedSoldiersClass" in console with Additional Soldier Console Commands.

Update: 3 Nov, 2023 @ 1:40pm

  • Implimented Ability Tags for Custom Abilities - Custom Abilities (not ported Rocketeer Abilities) changed in XComKPPRocketeerSkills.ini will now reflect when viewing the abilities.
  • Fixed a coding error that made Tier 1 and Tier 3 Defense bonuses share values - They can now both be different values.

  • Removed Unused Code

  • Fixed Description of "Demolitions Training" to reflect changes to Defense bonuses made many updates ago.
  • Fixed AWC Prices for "The Bigger They Are" - Only one that wasn't set properly.

  • Removed "Heavy Armaments" - Made "Rocket Rig" provide the Rocket.

  • Added LW2 Secondary Weapons to list of requirements - Shouldn't change anything since Proficiency Pack already requires LW2 Secondaries.

This should be one of the last updates, major updates to the class shouldn't happen, but if there are issues they will be fixed.


This update requires your class to be rebuilt due to an ability change, type "RebuildSelectedSoldiersClass" in console with Additional Soldier Console Commands in order to update your class.

Update: 8 Apr, 2023 @ 3:07am

Renamed Open Fire (Major Rank) to Target Lock in order to remove confusion. - Target Lock is not a custom ability, it was originally made by Alpha115.

Attempted patch for Target Lock targeting Enemy VIPs. - The game code listed them as Civilians so maybe it works now? I dunno.

Added text descriptions on the main page for abilities included in the mod.

Update: 7 Nov, 2022 @ 6:42pm

Added new ability Rocket Rig: prevents the Rocketeer from losing Mobility when carrying Rockets

General patches to Abilities and AWC pricing

Reduced weight of soldier to make them less common than base proficiency soldiers (able to be changed in ClassData.ini)

Changed preview pictures

Implemented Flamigo

Update: 14 Sep, 2022 @ 4:20am

Allowed all Rockets (except Elerium Nuke) to be used in the Pistol Slot used with Dedicated Pistol Slot.
(Elerium Nuke can be enabled via Pistol Slot config)

Fixed perk prices of base and AWC.

Update: 16 Aug, 2022 @ 12:13am

Dependency Update:


Removed the requirement for Alpha115's Rocketeer by adding required code (The link to their class will stay at the top of the description).

Removed Alpha115's Rocketeer GTS perks, should make things clearer.

Fixed Rocketeer's Assault Rifle not showing up in the Character Pool.

Updated Loadout Code to fix Rocket Launcher having the wrong name.

Update: 4 Aug, 2022 @ 7:40am

Fixed a text error the provided Rocketeer extra Defense for Demolitions Training Tier 1

Fix by rebuilding soldier (or ignore and never get hit with +50 defense for the rest of the character's life)