XCOM 2
[DEPRECATED] Enemy Compatibility Patches: Major Overhauls
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Update: 9 Sep, 2023 @ 11:58am

Version 1.2.3:

1) Updated removals for new LWOTC Standalone Encounter Lists. This may not actually be working anyway, but that's what the new UECP coming later this week will fix anyway.

Update: 31 Aug, 2023 @ 11:20pm

Version 1.2.2:

1) Updated to properly remove new Encounter Lists from the most recent update of Standalone LWOTC Alien Pack.

2) Changed Naga M1 to end at FL 9 and remove the overlap at FL 10 with Naga M2.

Update: 2 Aug, 2023 @ 3:20am

Version 1.2.1:

1) Added AHWMutonsOnly Sitrep support for Standalone LWOTC Alien Pack's enemies, which I missed in the first support pass.

Update: 2 Aug, 2023 @ 3:03am

Version 1.2:

1) Added Support for (and a requirement for) [WOTC] Standalone LWOTC Alien Pack by BlackDog. Spawn Weights have been lowered to be closer to ABA/Vanilla, especially on troopers, and cross compatibility between modded enemies has been added in this ECP and all others via the same methods as before. As always, if you don't want to use that mod, then either comment out/delete the contents of its encounterlists.ini OR use "Choose your aliens" to disable all of its enemies.

2) Hive Changes: Ripper max/pod reduced to 2 to prevent very weak pods from spawning with 3 to 4 Rippers replacing normal units. Shriekers added to more spawn lists as they seem to have been inadvertently left out of many of them.

3) Bio Division Changes: Bio Assaults (both variants) increased in FL as they massively outclass all comparable units. Minor increase to spawn rates of BioZerkers and Bio Assaults on Forced Terror Leaders lists.

4) A Better ADVENT: Fixed a mistake where Vipers weren't added back into two of the appropraite lists, resulting in them spawning less than they should've.

Update: 12 Sep, 2022 @ 11:40am

Version 1.1.1:

1) Added Mutonm2Legion115, MutonLegion115, and MutonHG115 from the new Muton Enemy Pack update as Supported Followers where appropriate.

Update: 9 Sep, 2022 @ 2:49pm

Version 1.1:

1) Previous mod versions had some issues with incorrect exact matches. Completely reorganized the mods with the entire original mod exact match copy/pasted at the start of each EncounterLists.ini in one chunk, always from notepad++ to avoid any strange issues with copying indents through mod organizer.

2) Cut support for ABA: Better Missions as I am experiencing so many issues with that mod in my own campaigns that I cannot in good faith claim to support it.

Update: 7 Aug, 2022 @ 10:00am

Version 1.05:

1) Removed Bio Generals from Covert Escapes
2) Added Hive Followers to ABA Leaders that mysteriously appear in Bug Hunt Missions

Update: 5 Aug, 2022 @ 7:42am

Version 1.04:

ABA Chryssalids still appear on Bug Hunt missions and I don't know why. It's for the best, since Bug Hunt has no minimum level and appears before Hive Chryssalids actually show up. This is being embraced as "Feature, not a bug." I have still adjusted the Follower Lists for Crawlers to support Hive Units. This needs to be expanded to the rest of ABA Chryssalids though as those are still showing up, just with far less frequency.

Update: 4 Aug, 2022 @ 8:00am

Version 1.03:

Slightly altered Venom/Dragon Round Mutons' Force Levels as part of the Muton ECP.

Update: 3 Aug, 2022 @ 4:31pm

Version 1.02:

Removed various pre-generated files that didn't need to be here.