Stellaris

Stellaris

Ruling Class: Customize Your Society
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Update: 5 Aug, 2022 @ 6:56am

ADDITIONS:
Added new Ruling Class Civic: Dikastocracy
Added new Civic: Chivalry
Added 3 new Leader Traits: Inner Circle, Grand Master and Warlord
Added new Army: Kinght Army
Added 2 new Jobs: Minister and Judgement Officer

BALANCE
Rebalanced Ruling Class Civic: Bureaucracy
Rebalanced Armies: Bucaneer Army, Warband and Citizen Army.
Rebalanced Policy: Genetic Purity.
Rebalanced Civics: Secret Society and Aristocracy.
Adjusted Overlord Origin Initializers to the mod.

DESIGN:
Reskined Civic: Judgement Corps to Police Service.

BUGS:
Planetary Capitals now generate extra politician jobs depending on Authority if no Ruling Class is selected.

Update: 4 Aug, 2022 @ 9:03am

ADDITIONS:
Added Mass Surveillance Edict

BALANCE:
Both Totalitarianism and Authoritarianism Policy Options swap Political Purge Edict for Mass Surveillance
Revolutionary Fervor Civic allows Political Purge Edict

Update: 4 Aug, 2022 @ 8:35am

ADDITIONS:
Added Prescripted Empires adjusted to the mod
Aded Genetic Purity Policy to Ethnocracy

BALANCE:
Promote Voluntarism Edict now has the correct bonuses.

Update: 4 Aug, 2022 @ 4:54am

BALANCE:
Residence Citizenship no longer affects amenities usage
Oppressed Rights reduced amenities usage

Update: 4 Aug, 2022 @ 4:53am

BUGFIX:
Forced Labour Policy Option now produces Minerals instead of Consumer Goods.
Serviles can now generate Generals and Admirals.
Fixed mistake mixing up Caste System and Socialdarwinism in the Greater Good Resolution.
Freedom, Society and Unemployment Welfare Policies are no longer available for Gestalts.