XCOM 2
Knox's Proficiency Plugin: Skirmisher Sentinel
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Update: 7 Jan @ 1:09pm

  • Fixed an issue that allowed Integrated Auto Loader to be used when at max Ammo.
  • Fixed an issue that caused Full Metal Jacket Rounds to deal damage twice
  • Full Metal Jacket Rounds: "Removed" ability to do +1 damage on hit. (The +1 damage didnt even work anyway, Rupture still works as is)

Update: 29 May, 2024 @ 10:20am

  • Minor bug fix to "Locked Down", making the immobilizing effect work as intended.

Update: 1 Apr, 2024 @ 7:21pm

  • Minor fix to general coding mistakes that might prevent weapons from being equipped.

Update: 28 Nov, 2023 @ 3:33pm

  • Implimented Ability Tags for Custom and Ported Abilities - Custom and Ported Abilities changed in XComWOTC_KPP_SkirmisherSkills.ini will now reflect when viewing the abilities.
  • Minor Changes to descriptions to look better with new Ability Tag Changes.

  • Patched to no longer depend on Proficiency Skirmisher - Most of the abilities were already ported, simple change.

One of the final updates to the class as it is near a fully completed state.

This update requires your class to be rebuilt due to an ability change, type "RebuildSelectedSoldiersClass" in console with Additional Soldier Console Commands in order to update your class.

Update: 21 Apr, 2023 @ 4:34pm

Rework Update:


Added requirement for Chimera Squad Ability Icons, commonly used for my mods (and for new abilities in the mod).

Updated Description and added new Screenshots

Re-arranged skill tree
1st Row (Battlelord) unchanged.
2nd Row (Warlord) changed to focus on holding a position.
3rd Row (Champion) changed to specialized ranged abilities - When the mod first released, I didn't know what to put here originally, now changed to be fitting and not a melee tree for an area denial class.

"Heatsink" removed for "Experimental Heatsink."
"Ready for Anything" added to Sergeant Promotion for "Experimental Heatsink (Tier 2) - Always felt like a mandatory perk pick when in AWC, added here because it felt more fitting.

Removed Intimidate, Fire and Fury, Honed Edge, Rip and Tear, and Ruthless from 3rd row (Champion).

Removed Hit and Run from 5-6 AWC
Removed Ready for Anything from 2-4 AWC

Added Thermal Regulators to 5-6 AWC
Added Low Profile to 2-4 AWC

"Retribution" swapped to 2nd Row Captain.
"Whiplash" swapped to 3rd Row Captain.
Moved "Hidden Reserves" to 3rd Row Colonel.

Added Custom Abilities (Larger Magazine, Integrated Autoloader, Rubber Rounds, Hollow Point Rounds, and Locked Down)

Added Vent Rounds - Fire a shot that does not require ammo, but costs 2 Heat.
Vent Rounds Variants - 1 will be gained at Colonel AWC
Incendiary Rounds - Fire a shot that ignites the target for +2 Burn, does not require ammo, costs 2 Heat
Full Metal Jacket Rounds - Fire a shot that Pierces 5 Armor, and does Bonus Damage and applies +1 Rupture, costs 2 Heat.
Lightning Rounds - Fire a shot that does increased damage to Robotic units, strips shields, and stuns targets for 1 action, costs 2 Heat.

Replaced "Light'em Up" with "Marauder" - Wanted compatibility with the custom rounds added in this update, wouldn't work with Light'em Up.

Implimented Flamigo

Update: 7 Nov, 2022 @ 6:49pm

General patches to Abilities and AWC pricing

Changed preview pictures


Next Major Update Notes:
Completely new Proficiency Perk based off original class
Atleast 1 new custom ability

Update: 14 Aug, 2022 @ 1:01pm

Fixed an issue where it was possible to get more than 1 Skirmisher Sentinel

(Thanks Shiremct)

Update: 5 Aug, 2022 @ 8:22pm

Initial Release of Skirmisher Sentinel