Arma 3
Cold War Rearmed III - Resistance Campaign
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Update: 27 Aug, 2023 @ 11:46am

Beta 3.1 # 1
Changed: load vehicle states, global damage is not used now
Fixed: exploding T55s in m07 first strike

Update: 1 Jul, 2023 @ 8:16am

Added missing icons

Update: 23 Apr, 2023 @ 7:57am

Beta 3.0 # 3

Added: small 0.3s sleep before bullet time start
Fixed: take command action title in m07 first strike
Changed: T80(T72b1) vehicle damage set to 0 for easy mode in m05 scrap
Changed: making sure all vehicles are rearmed at the beginning of the mission m06 field excercise for easy mode
Changed: m14 fireworks trigger for easy mode, enemy is alerted only when player or tanks are near bridge

Update: 25 Mar, 2023 @ 12:46pm

Beta 3.0 # 2

Removed: CSLA optional addon dependency from the m08 Hostages

Update: 24 Mar, 2023 @ 10:02am

Beta 3.0 # 1

Removed: optional addon dependency from mission.sqm in m08 hostages, mission crashed arma without rhs compatibility mod

Update: 19 Mar, 2023 @ 3:52am

Beta 3.0

Added: new setting Improved Missions, it should allow us to change mission logic by your preference - stay with classic game play as close as possible to the original or try our enhancements
Added: alternative end for improved missions option in m07 first strike, you are able to wander around now and use action to end mission
Added: 2 drivers to the castle ruins in m05 scrap if improved mission setting is in effect
Added: high command support in m07 first strike
Added: player gear save in mission 18 to allow the next cutscane to use it.
Added: possibility to save Peter from Dolina (Peter Anton) in m02 crossroads if improved missions options is selected
Added: if Peter is saved in m02, he will rejoin in m06 field excercise
Added: T80 placeholders for mod compatibility patches, we have experimental T80 from RHS compatibility mod prepared

Fixed: open Viki inventory action
Fixed: marker colors, positions and directions in missions.
Fixed: reducing damage during vehicles load to prevent accidental explosions
Fixed: uaz drivers not getting in and driving away in m09 information
Fixed: instant promotions, squad units cannot gain colonel rank

Changed: initial player state in m02 crossroads, player starts without map, compass and radio
Changed: settings behaviour, now they should work better, selecting custom before making the particular changes is advised
Changed: the squad rejoin behaviour in m05 scrap
Changed: civilians language, they should use the same as yours
Changed: lowered weapon on back action priority
Changed: reinforcement squad unit names in m05 scrap, tribute to czech movies/actors of the time
Changed: m03b count of units will join on improved missions setting
Changed: m05 end for easy mode and not improved missions option, vehicles should be fully refuelled, repaired and rearmed
Changed: start location in m17 for improved missions option, UAZ and crates location, they are hidden in nearby bushes, marker is on the map
Changed: m05 scrap, triggers should be better now
Changed: RPGs, boosted even more - RPG75, RPG7, RPG18, AT-4, M72LAW

Removed: maps, compass and radio from civilians
Removed: some trees near castle ruins in Trosky

Tested: RPG75 replacement mod for CSLA DLC owners
Tested: T80 replacement for T72B1, but not recommend

Update: 19 Feb, 2023 @ 9:35am

Beta 2.2

Fixed: instant promotions initialization, only when available
Fixed: timetable bug in m01
Fixed: changed heli type in m03b from fia to soviet, no body noticed :D
Fixed: Jay behaviour and soviets detection triggers in m14
Fixed: m17 trigger, m16 tasks
Changed: tasks flow in m03a
Changed: language set is now for all FIA, not just the player group
Changed: guarding units waypoints in m14 as they cannot enter the bridge, path finding on neo seems to be bugged.
Updated: tasks in missions 07, 09, 10ab, 11, 12, 13 and 14
Added: CWR3Tasks_fnc_setTaskDestination to the function library
Added: 2 guarding units on bridge in m14

Update: 9 Feb, 2023 @ 10:40am

Beta 2.1

Fixed: m13 reckoning ending conditions
Fixed: tasks flow in mission 03b and 04
Fixed: addTask function
Changed: tasks in m05 and m06
Changed: tasks in m08, task1a is not subtask as it prevents location search
Added: radial blur during bullet time
Added: ux for bullet time, background height of soldier stance changes height during bullet time consumption and replenishment
Added: new task to m05 which helps understading the state of the base cleanup

Update: 30 Jan, 2023 @ 10:47am

Beta 2.0 # 1

Fixed: bug in finish, cancel and fail task functions
Fixed: minor issue in m17

Update: 29 Jan, 2023 @ 5:50am

Beta 2.0

Fixed: bad waypoint position in m03b
Fixed: m05 crew animation when base in alert
Fixed: some translation issues
Fixed: loadout after mission retry
Fixed: endings in campaign description.ext for m09 information
Added: campaign has own settings entry, more categories and presets (classic, enhanced, easy mode), click ok to apply
Added: easy mode: allows to use hold breath bullet time, disable fatigue, special gear crates in most maps, instant promotions and use engineer trait
Added: arma 3 style tasks, can be enabled in addon settings
Added: all original sfx triggers with env sounds (birds, crickets, dogs, wolfs, ...) to all maps as script
Added: LAWs to m12 contraband
Changed: soviets using RPG18 instead of RPG75
Changed: m05 repair system, now with subtasks
Changed: paratroopers can be killed
Changed: unit statistics is optionable
Changed: weapon pool management, vest and backpacks are safe to store in weapon pool
Changed: weapon balance in some missions
Changed: many more tweaks in campaign I have forget about :)
Removed: SHK Taskmaster, added own solution instead, the old one does not work on mission load from main menu (lost task references)

Note: easy mode bullet time is also available in all single player missions and campaigns, it has own addon setting section