Rivals of Aether

Rivals of Aether

Test X
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Update: 7 Jan, 2024 @ 10:56pm

Update: 7 Jan, 2024 @ 10:55pm

v4.13

Update: 6 Nov, 2023 @ 11:54pm

v4.15

-- New Fair
-- New Bair
-- New Uair
-- Many moves have been given proper hurtboxes
-- X Buster Lv3 charge shot now has a ground fire animation (Projectile currently placeholder)
-- X buster charge times adjusted
-- Colors adjusted a little bit

Update: 2 Nov, 2023 @ 12:20am

v4.14

Update: 13 Jun, 2023 @ 5:43pm

v4.13

Update: 12 Nov, 2022 @ 7:18am

v4.12

Extra patch!!!!1!

- That bug that causes X to lose buster charge even after cancelling buster should be fixed now

- Added Rock Upper
TO DO ROCK UPPER:
1. Have full buster charge
2. Be in buster charge state
3. Hold up
4. Release buster

Update: 11 Nov, 2022 @ 9:32pm

v4.11

Small update again, it's become hard to make decent progress now because most of the work X needs right now is coding based and uhhhhhhhhhhh

GENERAL CHANGES:
- Changed costumes again
- Added compatability with a few WS stages (Wily's castle, Miiverse, Pokemon Stadium)
- Fspecial changed, it is now Sonic Slicer
- Old fspecial (frost shield) now replaces Ray Splasher
- Bair sweetspot animated (still needs to draw the hook part)
- Changed how hitboxes on bair work, the sweetspot hitbox is always able to hit opponents while active, meaning you can still land the sweetspot after an initial hit with bair
- Ground hunter now knocks opponent towards X, also lowered it's KB and scaling

BUFFS:
- removed kb scaling from 3rd bair hitbox, this is to make it combo into sweetspot more reliably

NERFS:
- Lowered damage on sweetspot (from a total of 16 to a total of 6, this is to compensate for it being easier to land)

Update: 30 Oct, 2022 @ 9:39pm

v4.10

GENERAL CHANGES:
- Updated victory portrait
- Added Thunder Dancer to rune A
- Idle is now animated (ty Blaner)
- Bair sweetspot functionality added (animation missing at the moment, this move is still a wip)

BUFFS:
- Dtilt hitbox now a bit larger
- Dtilt lifetime increased from 6 to 8
- Increased Nair hitbox size by a little bit
- Increased KB scaling on Bair hitbox 1 (from 0.8 to 0.9)
- Increased KB scaling on Bair hitbox 2 (from 0.4 to 0.6)
- Increased KB scaling on Bair hitbox 3 (from 0.4 to 0.6)

NERFS:
- if there are any i forgot

Update: 18 Oct, 2022 @ 2:20pm

v4.9
Mainly just visual changes this update

GENERAL CHANGES:
- Edited colors again (I'll stop now lol)
- Finished some more Base X animations
- New rising Fire proj. sprite
- Changed Frost Shield proj. sprites
- New glow effect while charging (It still looks a bit off, this is a wip)
- New Jab combo
- Changed more visual effects and sounds
- Added a few more unique sounds from the X games
- Lowered the amount of animation frames on utilt so its more readable

BUFFS:
- Frost shield (fspec) now lays traps on platforms

NERFS:
- LV. 2 Charged shot (the big blue one) will now be reflected if it's parried
- Speed Burner damage lowered from 12 to 6

Theres probably more changes but i forgot

Update: 14 Oct, 2022 @ 7:24pm

v4.8

Pretty small update this time

GENERAL CHANGES:
- Updated MMZ idle sprite to use new design
- Rising Fire weapon cancel now cancels into the aerial version of rising fire rather than a stronger grounded version
- Air Rising Fire now uses precise hurtboxes
- Fixed a bug where the opponent would teleport to X given a situation where they are hit by a projectile while air rising fire was active
- Speed Burner's angle has been changed from 30 to 70, it has more base KB but has lost all KB scaling
- Speed Burner can now be cancelled into an attack upon hit, try using a Nair after landing speed burner
- Changed a few costumes

BUFFS:
- All Nair hits except for the final hit have more hitstun now, making it easier to combo off the move if you end it early

NERFS:
- Removed Herobrine