Rivals of Aether

Rivals of Aether

Mr. Monopoly
Showing 31-40 of 43 entries
< 1  2  3  4  5 >
Update: 13 Oct, 2022 @ 2:15pm

v1.10
Fixes / Other Changes
- Fixed a bug where if another character grabbed a dice/token and got hit out of the grab, the projectile would get sorta stuck by being unhittable and unable to hit anyone. Now, if this happens, the projectile goes away on it's own

Update: 5 Oct, 2022 @ 5:15am

v1.9
Skillful Buffs
- If Mr Monopoly has 15 million invested into a property, he can now taunt in front of it (while holding the button) to invest in stocks! Very skillful!
- Mr Monopoly can now re-grab his own dropped money 10 frames before other characters can
- Increased property health slightly (50->75 for House, 100->150 for Hotel), and House and Hotel properties now generate more money passively (50k->100k for House, 100k->200k for Hotel)
- If a Dice 1 is parried, it won't force Mr Monopoly to drop money
Unskillful Nerfs
- When using heavy UStrong and BAir, Mr Monopoly will drop some money on whiff (for BAir, this doesnt happen if the bag is thrown though)
- FSpecial tokens now don't hit quite as often (10 frames longer between hits)
Fixes / Other Changes
- Fixed a bug where go to property USpecial would sometimes not refresh Mr Monopoly's collisions depending on the stage

Update: 17 Sep, 2022 @ 5:31pm

v1.8
Skillful Buff
- You can now press Parry to activate the Kewtian FSpecial tokens as any alt

Update: 16 Sep, 2022 @ 9:43am

v1.7
Nerfs
- NSpecial dice and FSpecial tokens now have slightly larger hit collision, making them a bit easier to hit back
- All FSpecial tokens now deal less hitstun on weaker hits (1->0.9), and some normal tokens (shoe, iron, duck, and hat) deal even less (1->0.7), to make token multihits a bit weaker (doesn't affect tokens that move faster and do more damage, only the slower, weaker hits)
- Most FSpecial tokens now can't multihit quite as quickly (30->40), and FSpecial has a bit more startup (16->19)
- Mr Monopoly no longer gains any money when hitting opponents with projectiles; only physical hits give money. This was already the case for some projectiles, but will now affect all of them
Fixes / Other Changes
- Fixed a bug where dices and tokens would sometimes be unhittable
- When you can't afford any tokens, they will now be greyed out on the UI, and Mr Monopoly will throw dust instead like with other moves. Also, fixed so you can use tokens if you have the exact values needed (100k and 300k), and not just above
- Fixed a bug where if a House or Hotel drained money from an enemy Mr Monopoly, they could get below 0 money

Update: 10 Sep, 2022 @ 7:47am

v1.6
Buffs
- All FSpecial tokens can now hit multiple times (can hit again 30 frames after hitting someone), and not just Hat, Iron, and Shoe. They also do more damage when going faster (previously this would only buff knockback)
- FSpecial Rubber Duck token now slows down on hit, and Car + Plane tokens do more damage and have a bit more armor. Car and Plane tokens also now have slightly different patterns that are hopefully more useful
Nerfs
- FSpecial shoe token has a bit lower base damage to compensate for the above
Fixes / Other Changes
- Properties are now Bounceable if they are aerial

Update: 8 Sep, 2022 @ 6:52am

v1.5
Buffs
- Increased Jab3 kbs (0.6->0.8 normal, 0.9->1.0 boosted). Also increased the hitbox size of boosted Jab3
Fixes / Other Changes
- Fixed DSpecial properties being indestructible
- Made some hitboxes (NSpecial dices, FSpecial tokens, DSpecial falling properties, USpecial Jail and goal, and DAttack choo choo) unabsorbable. Golden FSpecial tokens are also now unreflectable, unlike their normal counterparts

Update: 8 Sep, 2022 @ 6:14am

v1.5

Update: 29 Aug, 2022 @ 5:36pm

v1.4
Buffs
- If you hold forward or special while riding the choo choo, it will accelerate much faster at the cost of more money dropping
Nerfs
- If a move hits the choo choo during DAttack while Mr Monopoly is still on it, it can knock the choo choo back (similarly to how it works after he jumps off)

Update: 29 Aug, 2022 @ 5:27pm

Update: 24 Aug, 2022 @ 4:51pm

v1.3
Nerfs
- NSpecial Dices now only remove cooldown on hit if they land quickly after being thrown (so combo throws are rewarded, but spam is not)
- NSpecial + FSpecial now have higher cooldowns if they're used repeatedly after eachother (the extra cooldown is indicated by them being red on the HUD)