Total War: WARHAMMER III

Total War: WARHAMMER III

Arkhan the Black: Expanded
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Update: 8 Jul @ 8:49am

Updated for hotfix 6.2.2

Update: 17 Jun @ 12:33pm

Updated for patch 6.2

Update: 8 May @ 12:55am

Version 2.1.3

- fixed an issue where the fatigue element of "The Reaping" was incorrectly increasing enemy units vigour
- fixed an issue where Arkhan couldn't build The Fortress of Vorag landmark - this is now available to his faction

Update: 19 Apr @ 3:51am

Version 2.1.2

- fixed an issue where the wrong tech node was used to unlock recruitment of Necrarch Thutmotcris

Update: 13 Apr @ 1:04am

Version 2.1.1

- Arkhan the Black's 'Vengeful' Skill now correctly applies extended debuffs to Soulblight

Update: 31 Mar @ 12:47pm

Version 2.1.0

I've reverted the change to Arkhan's technology tree back to vanilla to resolve issues with *Tomb Kings: Extended*.

### Removed
- Mourngul Haunter hero (will be reintroduced in a future update)

### New
- Army stances for Necrarch and Strigoi Lords
- Passive ability for Tomb King Lords (Sword & Shield)
- Returning unit: Skeleton Horsemen
- Additional technologies to enhance Arkhan the Black's units
- Nehekharan variants for Crypt Ghouls and Crypt Horrors (Thanks to Yogo Pogo!)
- Returning Scorpion Nest building chain
- New units:
- *The Blackened Claws* (Crypt Ghouls) - Unlocked from Galbaraz
- *Shamblers of the Black Sands* (Zombies) - Unlocked from Vulture Mountain
- *The Shifting Shades* (Hexwraiths) - Unlocked from Hall of Rebirth
- New visuals for Skeleton Steeds (including Lord mounts) and Skeleton Chariots
- Generic traits for Lords (more to come)
- New garrison building
- New Liche Priest variants for Lore of Light and Nehekhara
- New Master Liche variants for Lore of Light and Nehekhara

### Updated
- Traits and skill trees for Thutmocris, Talongor, and Arkhan the Black
- Effects for economy buildings
- Unit cards for Nehekhara Horsemen and Skeleton Chariots
- Unit priorities for garrisons
- Zombie Dragon is now unique (*The Rotwing Horror*) and unlocked from Fortress of Vorag
- Eye visuals for Lords
- Staff visuals for Liche Priests and Arkhan the Black

### Bug Fixes
- Fixed missing arrow VFX for Skeleton Archers (RoR)
- Fixed additional placeholder texts
- Fixed missing eye VFX for Grave Guard units
- Fixed missing eye VFX for Zombie Dragons and mount variants
- Fixed missing immortality skill on Master Liches
- Fixed several vanilla variantmesh issues with Tomb Kings and Tomb Princes
- Fixed missing campaign animation for Master Liches mounted on a chariot
- Fixed issue preventing both infantry buildings from being built in the same settlement

### Misc
- Reduced Cairn Wraith unit capacity
- Revised garrison units for all garrison buildings
- *Curse of Years* now applies *Silence* with adjusted duration and recharge time
- *Realm of Souls* passives added back to Vampire Count units
- *Vigour Mortis* no longer provides vigour loss reduction
- Removed additional references to work-in-progress Lords
- Updated unit attrition resistances
- Burial Mound can now be upgraded to Tier 4
- Liche Priest (Shadows) is now locked behind the 6th Book of Nagash

### Updated 1st April 2025

- Extra skills added for Tomb Princes

Update: 25 Mar @ 12:47pm

Update: 20 Mar @ 3:00pm

Version 2.0.3

Bug Fixes

- fixed an issue where dynasty lords for the other Tomb King factions would spawn without skill trees

Update: 1 Jan @ 5:35am

Version 2.0.2

Bug Fixes

- fixed additional missing short descriptions from all 3 economy buildings
- fixed incorrect reload time reductions for ranged units resulting in higher damage output than vanilla counterparts

Misc

- removed future technology lords from custom battle that are not yet fully implemented

Update: 1 Jan @ 4:28am

Version 2.0.1

Bug Fixes

- fixed several instances of PLACEHOLDER texts appearing on buildings

Misc

- updated AR Unit Group Categories as most were missing
- tweaked campaign_ai_technology_path_junctions slightly
- removed obsolete effects, locs & skills