Total War: WARHAMMER III

Total War: WARHAMMER III

Arkhan the Black: Expanded
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Update: 22 Dec, 2024 @ 2:51am

Version 2.0.0

New Key Changes - submods will definately need an update.

New

- new hero: Mourngul Haunter
- new hero variants: Necrotect / Tomb Prince
- new units: Wights of Stonewrath Tarn / Grave Guard (Halberds)
- returning units: Skeleton Chariots, Skeleton Archer Chariots, Carrion - all with updated unit cards
- new visuals for Crumbling & Disintigrating
- new lord variants: Master Liche (Death and Vampires)
- new hero variants: Liche Priest (Death, Shadows and Vampires)
- new animations for Arkhan the Black
- new animations for Tomb King Lords (Sword & Shield)
- new animations & visuals for Skeleton Archers & arrow effects
- new overcast option for Raise Dead
- new visuals for the spell: Gaze of Nagash
- new army ability
- new campaign visuals for some heroes and lords
- new factionwide bonuses from resource-producing buildings
- new chariot mount for Tomb Kings (was previously missing)
- new instant construction options available which use canopic jars
- new skills for Lords and heroes
- new updated garrisons
- ethereal units now gain additional barrier from each landmark in Nehekhara
- 2 new lords added to the technology tree: Ghoul King Talongore / Necrarch Thutmocris
- to come at a later date - Lahmian Sister Yamina / Iphaph the Ruiner / Thashkep the Legion Lord / Hofaf, Master of the Fell
- Burial Mound now has an additional upgrade path
- The Sentinels that guard the Black Pyramid of Nagash now have addtional armies to add additional challenge
- hidden vanilla Tomb King Lords & Liche Priest heroes - Thanks to CA!

Compatibility

- added in compatibility with LCCP (added in the previous patch)
- added in compatibility with OVN Dread King Legions (added in the previous patch)

Balance

- changed Arkhan's vampiric units so they are no longer enhanced due to new skills and technologies added
- Arkhan's vampiric units now gain bonuses from new red skills
- changed the bonuses that vampiric corruption applies to the faction
- changed unit tier rankings based on MP costs
- updated construction priorities and synergies

Bug Fixes

- fixed some missing unit sets which reduce local and global recruitment times for certain units
- fixed missing custom battle mount descriptions
- fixed missing names and descriptions on some buildings
- fixed an animation issue when Arkhan is mounted on his Zombie Dragon
- fixed an animation issue when Tomb King casters are mounted on their steeds
- fixed a clipping issue when Tomb King casters are mounted on their chariots
- fixed missing dragon breath ability when Arkhan is mounted on his Zombie Dragon
- fixed a capacity issue for Sepulchral Stalkers
- fixed an animation issue for Tomb King lords
- fixed a missing regeneration passive for Ghoul King Lords
- fixed missing wounds passive on Tomb King Lords
- fixed the skill 'Statuesque Sentinels' not correctly applying it's effect to Arkhan's Ushabti
- fixed missing Master Liche glowy eyes
- fixed skirt lods for Master Liches
- fixed several technologies not applying effects correctly
- fixed The Deserters of Khatep from being unable to recruit skeleton spearmen and warriors from minor and major settlements
- fixed a missing 5th variant for Tomb King Lords

Update: 15 Dec, 2024 @ 5:13am

Update: 12 Dec, 2024 @ 10:12am

Updated for patch 6.0

New major update will be released in the next few days.

Update: 31 Oct, 2024 @ 12:17pm

Updated for patch 5.3

Update: 22 Sep, 2024 @ 1:16am

- fixed a bug where the missile strength for the Khemrian Warsphinx was showing an incorrect value

Update: 25 Aug, 2024 @ 2:39am

- fixed a portrait bug when the Strigoi Ghoul King is mounted on his Terrorgheist

Update: 20 Aug, 2024 @ 11:17am

Update: 18 Aug, 2024 @ 12:35pm

- fixed an issue where Sepulchral Stalkers could not be recruited from tier 4

Update: 26 Jun, 2024 @ 11:39am

- LCCP Sons of Ptra faction can now recruit Bone Giants

Update: 25 Jun, 2024 @ 9:56am

Updated for patch 5.1