Garry's Mod

Garry's Mod

Entropy: Zero 2 - Bad Cop + Clone Cop (PM + NPC's & Props)
Showing 1-7 of 7 entries
Update: 9 Sep, 2022 @ 12:36am

Added C_hands, also responds to whatever skin you have bad cop set to.

Update: 27 Aug, 2022 @ 6:24am

Removed Clone Cop PM, too busted to work with, id rather wait till someone more well versed in the 7 circles of source modding hell to do a clone cop PM

Update: 27 Aug, 2022 @ 3:22am

Fixed, disabled clone cop pm because am currently trying to resolve a issue on the basis the model having no parent bone for the pelvis, making player anims unuseable outside of basic anims, leading to some severe screwups for other animations.

Bad cop PM works fine though.

Update: 27 Aug, 2022 @ 3:05am

Added PMs, still use base combine hands, will be looking into porting the V_hands over and rigging them to the C_hands system.

Update: 25 Aug, 2022 @ 9:01pm

Added support for Simple Bases EZ2s new weapons, the .357 can be used by both cops. same with the Shotgun.

Update: 24 Aug, 2022 @ 6:46pm

Hopefully fixed Clone Cop joining the default combine squads, spamming errors in console as to him being hostile to his own squad.

Update: 24 Aug, 2022 @ 4:57pm

Initial addon creation.