Hearts of Iron IV

Hearts of Iron IV

Ride for Ruin: A Lord of the Rings mod
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Update: 4 Mar @ 11:03am

1.02.05:

Balance:
-Matched terrain combat width values to vanilla
-Added new urban combat tactics introduced by vanilla 1.16

Update: 3 Feb @ 2:24pm

1.02.04:
Balance:
-Sisewyn Koldana will grant conquest drift after completing ‘A New Beacon of Strength’ as well as after ‘Rightful Rulers of the North’
-Northron Heritage gives an expected consumer goods, rather than consumer goods factor, malus

Bugfixes:
-‘Upgrade the College of Tactics’ gives the correct tooltip; it already gave the correct effects
-Removed lag upon opening a new research tab
-The decision to disband the Company of Winter will properly remove the units & templates
-The decision to deal with the mutinies crisis does not lock itself
-Fixed several Gondorian designers missing icons

Graphics:
-Replaced all Northron generic portraits
-Fixed the advisor portraits for Vidumarh, Bladorthin, and Ansovald
-Switched the icons for the Dorwin focuses ‘Introduce our Heir to the Realm’ and ‘Beloved Prince of the Realm’
-Replaced the toolbar buttons for Research, Construction, Production, Logistics, and Officer Corps
-Replaced the equipment priority icons for Garrison, Upgrades, and Supply
-Replaced the production type icons
-Replaced the division designer largeness icons
-Changed 2 Dorwin focus icons

Localisation:
-Slightly edited the description of ‘Support the Merchant Houses’
-Capitalized ‘New’ in ‘A New Beacon of Strength’
-Replaced the generic names for AI created factions & added 2 new ones per ideology
-Added 4 loading screen quotes
-Added 65 names to the Snaga unit namelist
-Created new namelists for Rohirric units

Update: 2 Dec, 2024 @ 11:51am

1.02.03:

Features:
-Dorwinion Koldana focus branch: Bladorthin can crown himself an Opportunist or Conqueror King & subjugate the rest of the North, including pressing Freja’s claim on Dale.
-Dorwinion Vierling focus branch: Vidumarh can secure a sponsor to help him take the Vintner throne, then leach off the sponsor.
-Compatible with Vanilla 1.15

Balance:
-All Dorwin factions have 4+ year long scripted focus paths, as well as AI weights to choose relevant advisors & designers
-Edited the generic AI templates to be more ‘meta’
-Halved the land trade range
-Destroying the one ring dismantles The Shadow faction
-The “One Ring Destroyed” temporary spirit prevents joining or creating factions
-Reduced all agency upgrade costs to compensate for RfR’s generally lower factory counts
-Subjects transfer peace score to overlords; vanilla puppet types use vanilla numbers
-Colonies gain extra population per month if you have a claim on the state
-Straight crossings in the Greyflood, Anduin, and Celuin are no longer blockable
-Generic ideology civil wars fire more quickly if you have lower ruling party support and/or low stability
-Generic ideology civil wars can no longer fire for countries with content related to ideology switching
-Dale has a unique set of designers/MIOs
-Revised Dale’s starting templates
-Ranged units now require their own regiment in line with semi-recent Vanilla changes
-Monsters require their own regiment
-Rangers belong to the infantry regiment grup
-Dorwin leaders have a trait representing their leadership form (Realm Master, President, or King) which each give a bonus and a malus
-Reaching 100% Merchant Houses support in Dorwinion will remove the balance of power, lock most of the Burgher’s political branch, and make the rest of their focuses cost political power
-Establishing the Dorwin Republic will lock the Merchant House’s political branch
-Dorwinion cannot accept the ‘Sauron Demands Submission’ event unless they are ruled by Vidumarh
-The Dorwin Burghers can form republics out of vassals, not just occupied land
-Added 3 new focuses to Dorwinion’s burghers path to help them spread the revolution
-Removed the Burghers focus “A Cause Worth Spreading”
-The ‘Revolutionary’ trait no longer reduces annexation cost
-Dorwin designers become unavailable if their preferred faction revolts
-Garmeniana characters start out as Koldana supporters, but Vierling can flip them via focus
-Sisewyn Koldana grants opportunism or conquest ideology instead of ideology drift defense
-Ariberga Vierling is only available after picking a focus that chooses Vierling’s ideology
-Most of the ‘Rally Support for Bladorthin/Vidumarh’ branch focuses in the Winelords tree have extra triggers in place after the election
-Rearranged the ‘Praise Northron Victories/Study Easterling Might’ branch focuses in the Winelords tree to make them accessible to Bladorthin
-Dorwinion’s Monarchist Plot revolt starts opportunist
-Dorwinion’s Monarchist Plot takes more Koldana characters if it has high support and fewer if lower
-Dorwinion’s House Ilian boosts spears as well as swords & armor
-Koldana aptitude missions require 10 civilian factories & 150,000 soldiers, instead of 15 & 200,000 respectively
-Dorwin focuses ‘Emplace Loyal Lords’, ‘Unite the Duchy’, ‘Preserve the County Palatine’, and ‘Power in Opulence’ takes 35 days instead of 70
-Dorwinion’s ‘Emplace Loyal Lords’ and ‘Preserve Local Rulers’ both unlock the decisions to core Rinnavuld & Ruscovuld
-Dorwin focus ‘All Wealth Flows Through Riavod’ requires only one of its prerequisite focuses
-Dorwin focus ‘Land of Chivalry’ grants Army experience instead of political power
-Dorwin focus ‘Campaign of Cordiality’ locks once the election ends & only take 35 days
-Dorwin focus ‘Reclaim Rightful Fiefs’ requires 55% war support rather than 65%
-Dorwin focus ‘Reclaims Rightful Fiefs’ is unavailable if you do not still claim the states
-Dorwin focus ‘Adopt a More Active Foreign Stance’ grants 5% war support as well & only requires 40% support
-Dorwin focuses started before the election will not cancel even if their faction loses
-Dorwinion starts with level 3 of Demoralized army instead of 4
-You can use non-cores to colonize neighboring states
-‘Encourage Colonial Settlement’ decision lasts 180 days instead of 100
-Dorwinion’s house Garmenia MIO also buffs wagons & chariots
-Dorwinion’s starting cavalry template has regular towed infantry rather than heavy
-Dorwinion decision ‘Fan Revanchist Sentiment’ requires at least, rather than greater than, 15% winelords support
-Added MIOs to Dorwinion’s initial cavalry & ship designs, +gave the cavalry design shoe upgrades
-Added 1 vineyard to Folyavuld
-Increased the consumer goods reduction from Dorwinion’s guild loans to 20%
-Reduced the Balance of Power impact from Dorwinion’s ‘Support X Faction’ to 10%
-Reduce the cost of campaigning for a faction in Dorwinion to 25
-Reduced the levels & traits of many of Dorwinion’s starting generals
-Increased Dorwinion’s starting civilian wagons
-Increased Dorwinion’s starting stability
-Adjusted Mordor’s AI to be more focused on aggression, more willing to join allies, and prefer annexation to puppeting
-Increased the naval base in Eldrast to level 4
-Rhovanion requires 4 states to form, rather than 5
-Isolationist countries passively gain freedom support while at war
-Halved the cost of Industrial Baking technologies
-Increased per-state Vineyard limit to 3
-Increased pike HP to be equal with infantry HP
-Ideological fanaticism from the generic tree no longer allows creating factions
-Mordor cannot take the ‘Settle the Wilderness’ decision without Sauron in power
-If a tribe refuses to swear a blood oath to an AI, that AI will not try again until their acceptance chance is greater than 90%
-AI tribes should no longer attempt to buy the Adorn Vale
-Removed the wine decision for ideology drift defense because it did nothing
-Edited non core building slots, granary build cost, and high command Command Power costs In line with Vanilla patch 1.15

Map:
-Changes the graphical terrain in several parts of the hinterland from mountain to jungle to match the mechanical terrain.
-Woodland Realm starts with a level 3 harbor in its capital
-Added a second straight crossing connecting Padavan to Iauravuld
-Edited the impassabilities in the Southwest corner of Dorwinion
-Rearranged several provinces & re-balanced VPs in Sagath, Surubeki, and Nurn to prevent Eastern Ered Lithui from flipping to Rhun
-Smoothed the border from Iaurvuld to Ruscovuld
-Added a supply node at Ermonaritais in Sekelavuld
-Added urban texture to all victory points in Harad & Umbar, and changed the terrain type for 6+ VP provinces to urban
-Connected a few highways in Harad

Full patch notes exceed character limit. View them on the wiki: https://ride-for-ruin-an-lotr-mod-for-hoi4.fandom.com/wiki/Patch_Notes#1.02.03

Update: 19 Apr, 2024 @ 11:32am

1.02.02:

Balance:
-AI is less trigger happy about seizing covered wagons
-Can convert between some cavalry saddle types
-Rhovanion city-states start with a destroyer design for MTG users
-Rhovanion city-states start with a light cavalry design for NSB users, and an upgraded light cavalry variant for non-NSB users
-Rhovanion city-states share ship namelists
-“Early Dorwin Nobles” cavalry variant starts with Standard Models barding & Basic Small Weapons

Bugfixes:
-Mobilization laws display in a vertical list without the floating “+25% Manpower” visual
-Swapped the stats of the “Standardized Models” and “Custom Fit” cavalry barding modules
-Focuses that modify “Servants of Sauron” show the correct modifier amount in their tooltips

Graphics:
-Updated the flags of Khazad-Dum, Khand, Lindon, Lorien, Rivendell, Woodland Realm, Vales of Anduin, Arthedain, Cardolan, Harondor, the Shire, Harad, and Rhudaur with less pixelated versions
-Updated the flag of the Misty Mountains & gave it unique ideological variations
-All Easterling, Dwarven, Northron, Numenorean, and Orcish countries start with the unique cavalry designer backgrounds previously only available to Rhun, Erebor, Dale, Gondor, and Mordor, respectively

Update: 12 Apr, 2024 @ 6:49pm

1.02.01:

Balance:
-Rohan has access to the Soviet ‘Masterful Blitz’ tactic
-All non-Dorwinion countries have access to vanilla’s generic democratic medals
-Gondor has access to 4 unique medals
-Two of Gondor’s units start with medals
-The Nobles of Belfalas unit starts with slightly more experience

Graphics:
-Replaced the icons for most economic & conscription laws
-Added DLC ownership display to main menu, in line with the recent Vanilla update

Bugfixes:
-The Dorwin event “Senate Debates Import Deals” event correctly labels the options to trading with Dale & Rhun
-Fixed broken tooltip on Great Merchant dissent idea
-Added left arrow to the “Exchange Urban Rights for Support” decision tooltip
-Sauron will wait at least 100 days from ceasing influence to resuming it
-This has no effect on the player, but I finally figured out the last place I needed to overwrite Vanilla tags :)

Update: 10 Apr, 2024 @ 4:41pm

1.02.00 Villain or Victim

Features:
-Dorwinion has a sizeable focus tree along with unique characters, ideas, events, and balances of power. 2 additional branches will come in the 1.2.XX patch series
-Dorwinion, Dale, Dol-Guldur, and Rhun can invest resources to influence Rhovanion city-states, eventually puppetting or even annexing them
-As long as Sauron rules Mordor, all other Melkorite countries have the “Shadow Worship” Balance of Power. The left side increases autonomy and opportunism support, while the right side decreases autonomy and boosts Melkorism.
-The Celduin & Rhúnaer rae navigable ocean. Countries along them can purchase wine from Dorwinion, boosting the prosperity of market towns along the route
-Countries can invest resources to colonize several wilderness areas in Rhovanion and Eriador
-Added the new ‘Heavy Infantry’ & ‘Heavy Pikes’ units, along with motorized versions. They require the new ‘Infantry Armor’ equipment in addition to their weapons
-Support companies now use unique & upgradeable equipments rather than generic support equipment
-Reskinned, rewritten, and rebalanced the cavalry designer; this includes chasses, modules, and roles
-Extended the map all the way to the eastern coast

Full patch notes exceed character limit. View them on the wiki: https://ride-for-ruin-an-lotr-mod-for-hoi4.fandom.com/wiki/Patch_Notes#1.02.00:

Update: 27 Nov, 2023 @ 9:57pm

1.01.07:

Bugfixes:
-Generic economy laws now use the new “Expected Consumer Goods” modifier introduced in AAT; countries will no longer permanently be at 10% consumer goods.

Update: 27 Nov, 2023 @ 9:52pm

1.01.06:

Bugfixes:
-Gondor & Isengards' economy laws now use the new “Expected Consumer Goods” modifier introduced in AAT; countries will no longer permanently be at 10% consumer goods.

Update: 25 Nov, 2023 @ 10:11pm

1.01.05:

Balance:
-(The rest of) Gondor’s ‘Design Company’ focuses only take 35 days

Update: 25 Nov, 2023 @ 10:04pm

1.01.04:

Features:
-Updated all design companies to the new Military Industrial Organizations feature for Arms Against Tyranny owners

Balance:
-(Some of) Gondor’s ‘Design Company’ focuses only take 35 days

Bugfixes
-Fixed the alert icon issues introduced about by vanilla patch 1.13
-Ent technology correctly locked behind Entish heritage
-Isengard’s Gundabad design company is unlocked by having Gundabad, rather than Gondor, as a subject
-The Adaraba, Annulefnui, and Tawarteleh design companies now have the correct pictures & state requirements

Graphics:
-Redid the ‘Missing Resource’ & ‘Low Supply’ alert icons