Garry's Mod

Garry's Mod

[TFA] Misc - Zombie Buildables Pack
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Update: 8 Feb, 2024 @ 8:50pm

nZombies only
-changes to how pap is applied for anything that rewards pap

Update: 3 Feb, 2024 @ 10:25pm

nZombies
-added Telsa Trap from cod ghosts as buildable
-added buildable 31-79 JGb215
-added buildable scavenger

-Rocketshield can be upgraded
(kill 10 or more zombies during a rocketshield dash, 12 times)
-Dragonshield can be upgraded
(kill 48 zombies with the secondary attack, then absorb 400 fire damage)

Update: 18 Jan, 2024 @ 8:47am

-finally managed to get the lawn mower turret to *mostly* function in multiplayer

nZombies
-fixed script error related to one of the trials
-fixed one case of being able to get stuck with the Jump Pads
(if the arc is just barely below the top of the skybox, and the player jumped before being launched, youd get stuck in the ceiling of the map)

Update: 7 Jan, 2024 @ 4:59pm

nZombies
-fixed Shootable erroring when trying to test activate
-fixed Shootable sound not being updated (whops)
-hopefully fixed Raketrap sometimes erroring when using M1 attack
-you can pickup a buildable weapons weapon in creative mode
(for testing purposes if making your own buildable)

Update: 30 Nov, 2023 @ 11:08pm

nZombies only
-added 'nz_buildable_sharing' console command to dissable buildable sharing (per client toggle, not serverside)
-added Shadows of Evil buildable microphone music ee thingy
-added list of usable sounds and models for specific tools
-added helper text to specific tools
-jump pad launch arc now always draws, but since its rather costly you can now toggle drawing it
hold +duck and +walk, then press & release +use

Update: 21 Nov, 2023 @ 12:04am

nZombies
-fixed error caused by typo in launch pad :DDDD
-added door opening buttons tool, styled after Project Viking's pap buttons
(running out of ways to avoid doing generators)

Update: 19 Nov, 2023 @ 7:31pm

nZombies
-player gets notarget while airborne after using a jumppad
-(singleplayer only) added checks for if landing pad is in a seperate nav zone to respawn zombies chasing the launched player

Update: 17 Nov, 2023 @ 4:00pm

sorry for multiple updates in a day! jump pad was a bit more w.i.p. than i would of liked it to be...
nZombies only
-added tooltips for the Jump Pad tool to help with placement/trouble shooting
-added checks for if player is standing in a spot that would get blocked by geometry when launching

Update: 17 Nov, 2023 @ 10:33am

nZombies only
-fixed the launch arc being missing texture
-multiple jump pads with the same flag can be placed now (but not multiple of the same landing pad)

Update: 16 Nov, 2023 @ 10:13pm

nZombies only
-added option for Weapon Pickup's selected weapon to be added to the boxlist on pickup
-added wip/experimental Jump pad tool