Garry's Mod

Garry's Mod

[TFA] Misc - Zombie Buildables Pack
Showing 51-60 of 175 entries
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Update: 17 Jul, 2023 @ 10:14pm

nZombies only
-shootables entity now has collision (except with players) so more entities like the waffe shot can activate it
-simplified rocketshield alt ammo to be 3 instead of 100 (minus 33 per charge)

Update: 24 Jun, 2023 @ 11:52am

-added MOTD plane part props for use in nZombies

Update: 17 Jun, 2023 @ 10:01am

nZombies only
-fixed soulbox/shootable pap reward erroring when holding a special weapon (oops)

Update: 15 Jun, 2023 @ 1:56pm

nZombies only
-added +dropshield bind to quickly plant your shield infront of you
-shield plant sound now uses zombies version instead of the multiplayer one

Update: 11 May, 2023 @ 6:16pm

nZombies only
-added better support for custom use function with buildables
-improved how PAP is given with Soulbox and Shootables
(fixes camos not appearing in singleplayer, have not tested multiplayer yet)

Update: 2 May, 2023 @ 8:29am

nZombies only
-added limited power range to soul boxes (ala Tag Der Toten)

Update: 19 Apr, 2023 @ 2:17pm

-fixed shield bonemerge in thirdperson
nZombies only
-once again, potentially fixed the nzombies tool entities having fucky physics

Update: 18 Apr, 2023 @ 11:22am

-optimization to placed shield hintstring
-even more tweaks to the Turret entity

Update: 17 Apr, 2023 @ 6:56pm

nZombies only
-optimizations to a few tools
-you can now left click a soulbox to update its info instead of having to replace it
-buildable tables now display build part count in creative mode
-dig site tool now uses Reload to change selected buildable part (if using buildable)
-dig site now displays buildable name and selected part name in creative mode (if using buildable)
-we cant let laby know

Update: 16 Apr, 2023 @ 2:49pm

-placed buildables now display their health in sandbox
-turret no longer tracks targets through walls after locking on to them