Total War: WARHAMMER III

Total War: WARHAMMER III

Druchii Raiding Camp Stance
Showing 11-20 of 21 entries
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Update: 10 Dec, 2022 @ 6:03pm

Update: 21 Oct, 2022 @ 6:01pm

Update: 12 Sep, 2022 @ 4:32pm

1.6
- Update for rakarth script, just moved it into own mod folder, ie no longer edits vanilla script directly :)

Update: 28 Aug, 2022 @ 1:31pm

1.5
- Rakarth's raiding camp now includes the monster mash mechanic

Update: 27 Aug, 2022 @ 5:53pm

Image, border was messed up

Update: 27 Aug, 2022 @ 5:17pm

Image/name update, no version change

Update: 26 Aug, 2022 @ 11:56pm

1.4
Public order penalty is now -7(reflect these are 'terror raids' more)
Movement bumped up to 35(beastmen, norsca and orcs are far more nomadic/mobile, think this is a happy medium between 25-50, and to offset buff to public order penalty)
reworded camp description a little

No major plans for this mod as of now.

Update: 25 Aug, 2022 @ 1:13pm

1.3:
Minor update, and last one for a while:
- Cleared up UI descriptions
removed reff to global recruitement as was confusing
hide replen base value (still 5) to help clean up text
removed reff to "no move while recruit" as...DE don't have global so pointless text (can recruit from black arcs and allies while in stance tho)

K, I'm going back to play my campaign now lol, as said above, this should be last update for a while, sorry for an inconven as I updated this 3x in 24hours lol

Update: 25 Aug, 2022 @ 9:36am

1.2
QoL Changes:

Added tent visual (DEF default encampment asset)

Added a description update "Sets up a raiding camp to spread terror and pillage the area for supplies and slaves"

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Balance changes:

Dropped leadership boost (redundant for DE with already high leadership)

Dropped replenishment from 30 to 5% (excessive with potential of black arcs/hag etc boosts to be equal to other camps I think, plus represent slower growth of elf race)

Added Slave mechanic (+5 normally, however net gain of 0 if trying to cheese own regions/park at home for this)

Reverted to 25% movement (we'll test this out for a bit, dont want these to be too op but 25 is other raiding camps, and we've removed/nerfed some of earlier bonuses so hopefully balances out overall)

Swapped growth and control penalties. Made sense to me as we are terror raiding and all did not work, looking into updating this for the future

Update: 24 Aug, 2022 @ 11:42pm

1.1 First major update:
- Added flavour text: "Druchi Camp", try to think of unique description later too
- Reworked features so not just Orc camp
- Still testing please share any issues you come across