Intruder

Intruder

Foreseen Sequences
Showing 21-30 of 31 entries
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Update: 6 Sep, 2022 @ 9:24am

Compressed light maps to 512x512 to keep file size smaller.

Update: 6 Sep, 2022 @ 9:15am

Added zipine from upper-most balcony console to side balcony console.
Side balcony console now requires a key card.
Extra keycard added to elevator
Additional pickups.
Crunch compression on Superboss door textures.
Fixed texture blunder in huge room.
Additional light fixtures/lights.
The large blast door can now be reclosed and reopened via a keypad and on the upper-most balcony console respectively.
UI objective elements names updated.
Custom textures.
Fixed lightmap UVs and rebaked.

Update: 5 Sep, 2022 @ 10:30am

Basic occlusion culling.
Simple light fixtures on majority of map.
Light baking experimentation.
Basic laser animation.
Other various changes and performance optimizations.

Update: 4 Sep, 2022 @ 5:42am

Many changes.
Removed early playtest warning.
Map in acceptable state of quality. Still very much in-dev for polish.

Update: 1 Sep, 2022 @ 4:17am

Lighting overhaul continued, but not finished. Some areas may have incorrect probing/darkness.
More meshes/particles/sounds.

Update: 30 Aug, 2022 @ 4:38am

Lighting improvements on half of map. Areas affected now a darkened atmosphere with a stronger deference to point lights.
New vent route downstairs.
More equipment in guard spawn.
Laser volume decreased.
Minor layout changes.
Secure access door now opens via button.
Intruder spawn moved away from door slightly.
Elevator platforms made easier to land on.
Many other various minor changes.

Update: 29 Aug, 2022 @ 3:29am

Emissive lighting.
Animation setups.
More models/meshes.
CSGs that weren't set to generate lightmaps/static now are.
Security cameras added.
Many other minor changes.

Update: 28 Aug, 2022 @ 1:06am

Unexcluded some faces that were removed unintentionally.
Carpet Tag added to carpet.
Static shipping containers flagged as static.

Update: 28 Aug, 2022 @ 12:39am

Some color coding and signage added.
Some wall chamferring.
Ignore raycast set to blast door trigger.
Extra lighting added around downstairs briefcase.
Minor adjustments to downstairs briefcase enclosure and secure door.
Laser piping edges added.
Basic laser effects added/improved.
Default brush faces excluded.
Sliding door fix experiment on one glass door.
Placeholder ambient volume reduced slightly.
Light rebake.

Update: 26 Aug, 2022 @ 11:14pm

Added timer.
Fixed glass barrier for briefcase being a physics enabled object.
Moved intruder spawn to avoid large door opening mayhem.
Large door opening trigger moved.
Goal moved slightly.