Arma 3
Vandeanson's Apocalypse 3.0
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Update: 16 Sep, 2022 @ 7:35am

- Bandaging error fixed (now only improvised bandages have a 20% chance to fail when bandaging). normal Bandages will always succeed
- Zombie Spawner (WBK/custom): random gear equipper removed
- Boat spawner position finder updated to spawn boats nearer to the shore.
- Helicopter Spawn Sites: UAVs taken out of spawn pool

Update: 13 Sep, 2022 @ 12:40pm

- addweaponcargo replaced with addweaponcargoglobal - mostly affecting ground loot spawn. All players should see the same loot now.
- some persistency scripts exit properly now when inidb2 is not loaded

Update: 13 Sep, 2022 @ 8:56am

debug marker option added for:
- vehicle spawner & persistent vehicle position
- placed persistent containers/tents positions
- placed persistent basebuilding object positions
- dynamic ground loot spawneed loot

Vehicle spawner fixed to work without indib2
Vehicle inventory did not properly store weapons, fixed

Update: 12 Sep, 2022 @ 4:46am

- Player equipper hotfixed

Update: 12 Sep, 2022 @ 2:02am

- respawn bug fixed
- error regarding equipper code fixed
- error regarding one off inidb2 fixed

Update: 8 Sep, 2022 @ 5:23am

- respawn failsave if respawn markers are defined in settings but not placed on map
- holster weapon addaction option added as alternative to keybind (turned on by default)
- turned off all debug marker settings by default
- food poisoning should now occure much less frequent when eating food that is canned but not cooked (5% chance). Also, only interrupting or finishing eating my trigger foodpoisoning chance calculation.
- potential fix to Hydration/nutrition look multiplier applied
- Zombie Spawner(WBK) - custom side relation code removed. should fix issue with Z not attacking other factions
- When trying to double click items in inventory, the message why something can not be used is now better displayed. (e.g. cant use X when holding weapon,...)
- Underground site spawner is now disabled by default, as it would create floating objects (the fake UG bunkers) on island maps. Can only be used on non-island maps. (eg chernarus, esseker, liviona,...)

Update: 4 Sep, 2022 @ 4:08am

- various settings and settingstooltip cleanup
- Killed AI Gear spawn error fixed
- Zombies spawner settings tooltip redone to explain that by default WBK zombies are spawned
- Zimbies spawner no longer applies random uniform, vest and backpack if custom Zombies are spawned (as this may glitch some models)

Update: 2 Sep, 2022 @ 7:12am

- zombies spawner fixed to accept custom zombies classnames (other than the default WBK Zombies)

Update: 1 Sep, 2022 @ 4:42am

- additional Z spawner fixes

Update: 1 Sep, 2022 @ 4:13am

- function to disable HUD added
- Custom Zombies Spawner tool enabled
- Outdated Basebuilding Settings removed
- Settings text error corrected