Stellaris

Stellaris

Star Wars: Empire Ships Maintained [under repair\rework]
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Update: 9 Apr @ 11:54am

Update: 9 Apr @ 11:52am

Update: 8 Apr @ 6:41pm

Update: 31 Mar @ 12:26pm

New:
New station and defense platform Looks.
New look or the habitats and mega ship yard.
Praetor II is now available as a 'Heavy battlecruiser'

Fiixes:
Anihilator and Bellator should now work as intended


And probably a good few other things i am forgetting!

Update: 20 Mar @ 4:07pm

Additions:
Cloaking tech is now functional across all ships. using cloaking with the interdictors is not canon in star wars, but for convenience it is till an option. isaac there.
the vigil frigate now has one option for use of a hanger slot because it is in the lore. again thanks to isaac there
planetary mines are now limited to one on each planet, you can only have one tibana and one kyber mine each per planet. again, isaac helped me there!

Fixes:
annihilator is now functional again. isaac (again) found the edits i forgot about that i was working on.

and probably a few other things i am forgetting

Update: 7 Mar @ 3:41pm

New:
Resurgent Battlecruiser has been updated and merged with main mod. it can be accessed and used after researching thee Allegiance Battlecruiser. implementation of its own tech might be done later

Changes:
-Fighter and bomber sections for ships have been improved to be able to upgrade by themselves when newer versions (i.e. TIE Scout -> TIE/LN) researched.

-Empire ships selection now grants the TTIE Scout tech att the start of a new game.

-Turbolasers have be changed as follows: normal Turbolaser guns now fire more slowy but do more damage. whereas tthe Quad Turbolaser guns now fire faster but do less damage.

-Kyber Crystal mining tech has been made to be able to be acquirable after unlocking the destroyer tech. and in line with my decision in that made the acquisition of the ion puls missiles tto be researchable after the acquisition of the kiber mining tech, to make sure they are usable when researched.

-Ship section naming changed.

-probably some other changes i am forgetting.

Update: 11 Jan, 2024 @ 6:27pm

Update Version 0.0.6-Patch
-fixed the issue i created with the star dreadnought ships

Update: 5 Dec, 2023 @ 10:33am

Version 0.0.6-Patch

Fixes for the reactors and whatnot that i muddle mindedly jiggered

Update: 4 Dec, 2023 @ 3:25am

Version 0.0.6

Multiple Fixes and Edits are as Follows:

Coruscant System Initializer name, Description and Planet Names, should now be fixed and fully functional now! the Origin is till bare bones but i am planning on trying to flesh it out and add more functionality, no guaranties though! let me know in the bugs tab if it does not along with a description of what the problem is!

Naming of a few ship sections have been changed or fixed, also fixed other naming issues with ships.

Certain ship sections have been added on to and some have had functional but broken weapon slots fixed so they can be assigned by the player, along with some to add what is mentions in the weapon size slots when selecting, some i can not fix because i believe that i will need to edit the models to make them accurate!

Sorry for the double update, i missed a couple things to deal with the ship components tri-dupe problem!

that is all i can remember since i did the edits!

Update: 4 Dec, 2023 @ 2:54am