Stellaris

Stellaris

Star Wars: Empire Ships Maintained [under repair\rework]
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Update: 17 Nov, 2023 @ 8:58am

0.0.6

Fixes:

Fixed problem where the fourth fighter craft could not be slotted.
Fixed entries that caused "ship types" that were not ship types would be null and useless clutter

Update: 16 Nov, 2023 @ 4:15pm

0.0.5

Changes are as Follows:

Ships:
Empire Fighter, Empire Bomber and Empire Patrol Craft Ship Sizes: Fleet and Global Slots have been increased to consume 1 of both, from the previous 0.5 or so, this is to prevent the game from crashing when attempting to add it to any fleets.

Weapons:
Proton Torpedo's have be relegated to the small weapon slot along with the Ion Pulse and Concussion Missiles.
Diamond Boron Missile: the ship restriction has been removed to allow more relevancy with other ships, but has retained its weapon slot class of "Torpedo".

That is it Folks, Bleiben Sie sicher und haben Sie Spaß! (Stay Safe and Have Fun!)

Update: 20 Dec, 2022 @ 10:23am

Update 0.0.4 Changes are as follows,

-Because of the requests, feedback and complaints because the event refuses to work, as well as my inexperience working with events, the Annihilator SSD is now able to be designed and requisitioned from the space stations.

-Concussion and Ion Pulse have been made to be equipped by the "Small" weapon slots, where as the proton torpedoes have been set to populate "Medium" weapon slots. Diamond Boron Missiles are still set to the torpedo slot, however they have been made accessible to all ships that have torpedo slots.

-Renamed certain ships to be more accurate to the Star Wars Lore.

-Ships added by this mod will now be able to be viewed in the ship viewer when selecting the ship set.

-Added compatibility for the new ship roles parts (i.e. Torpedo and Carrier Roles)

-Removed the sounds for the larger ships (i.e. Star Dreadnought, SSD and Battle-cruiser.

-Removed the Militarist Ethic requirement for the "Turbolaser Research" Civic.

And lastly if i am not forgetting anything else. -Made the XL Plasma Blast and Ion Blast parts usable with any ship that has XL slots.

Have fun all!

Update: 20 Dec, 2022 @ 10:10am

Update: 20 Dec, 2022 @ 10:03am

Update: 31 Oct, 2022 @ 7:00pm

Update: 26 Oct, 2022 @ 7:46pm

-Made Weapons Tibanna Gas Upkeep more reasonable and sustainable. corrected a file naming instance the could have caused problems.

Update: 26 Oct, 2022 @ 7:45pm

Update: 26 Oct, 2022 @ 7:41pm

-Made Weapons Tibanna Gas Upkeep more reasonable and sustainable.

Update: 3 Sep, 2022 @ 6:18pm

-Fixed the Missing "Slave 1" Patrol Crafts Missile Weapon Modules.
-Reduced the Power consumption of the Diamond Boron Misslie initially down to 25 and increasing to 30 with the next upgrade.
-Reduced the Power consumption of all the Strike Craft to 12 initially starting with the TIE/LN Fighters and increasing by 2 with each iteration.
-Increased all Fighter Strike Craft amounts to 20 per-slot and Regenerating 5 per-day, All Bomber Strike Craft amounts increased to 10 per-slot and Regenerating 5 per-day.
-Added extra Small, Medium and Untility slots to the Mod added Corvette-Destroyer Class Sections.
-Added extra Hanger Slots to the Middle Escort Carrier Sections.
-Made it so the AI will regard the Star Wars weapons as trash.
-The Tibanna Gas and Kyber Crystal Jobs should be functional now.