Total War: WARHAMMER III

Total War: WARHAMMER III

Rakarth's Bestial Enhancements
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Update: 25 Mar @ 10:56pm

Fixed tables... no capital letters in them anymore.
Thanks, CA...

Update: 25 Mar @ 9:35pm

Updated tables for 6.1.

Update: 21 Dec, 2024 @ 12:53am

Haha, fixed the Hydra thing for real this time.
Promise.
I hope.

Update: 21 Dec, 2024 @ 12:46am

Fixed incorrect Hydra ability linking through ritual.

Update: 20 Dec, 2024 @ 6:39pm

A few small stat changes to some existing values, nothing hugely notable.

  • Changed the Behemoth Bite Force ritual to Brutish Behemoths. Instead of granting Hydra units Sundering attacks, it grants them two new abilities, Trample and Reactive Scales.
  • Trample deals high damage to infantry sized creatures in close proximity periodically during melee combat.
  • Reactive Scales grants 360 degree blocking, and a small amount of block chance, armour, and damage reflection for a short duration while under missile fire.

  • Changed the Carnivore Carnival ritual for Cold One cavalry, chariots, and characters using those as mounts.
  • Instead of granting Glorious Charge, it grants Bloodgreed in its place.

These changes seek to both emulate the Hydras in the lore being absolutely dreadful foes for infantry, in addition to making them a slightly stronger anchor that cannot simply be dragged down easily.

Update: 29 Nov, 2024 @ 11:48pm

A few changes in preparation for the upcoming DLC.

  • Boosted values to Shakhtila Entertainment slightly.
  • Added the Goad Beast enhancement for Beastmasters. This grants them an ability which boosts combat effectiveness of nearby large single entity monster units, including the Beastmaster while mounted.
  • Changed the Whiplash! (Upgraded) from being an AOE to spreading to 5 units total.
  • Some minor UI changes regarding the old technology icon being used where it shouldn't have been.

Update: 25 Jun, 2024 @ 5:05am

Super quick update to match new 5.1 medusa missile stats. Additionally added the contact effect to the explosion for a bit more consistency when upgraded.

Update: 21 Jun, 2024 @ 5:05pm

Few small changes to stats, nothing incredibly major. A large amount of futureproofing for eventual incidents for flavor text (purely visual and text stuff not implemented at the moment).

Main notable updates include the following.

  • Added four new crafted items so that there is one per unique crafting resource (normally available to the Druchii, unlikely that I'll add anything to do with something like Golden Idols/Elven Trinkets, as there are not a lot of ways to acquire those).
  • One additional Army enhancement which grants a substantial raiding income bonus, minor replenishment in foreign territory buff, and also one additional use of the army ability. This is the most expensive enhancement by far.
  • One additional province bonus targeting the public order building chain (another of the truly horribly balanced Druchii buildings). This one adds a minor treasury and growth bonus to the building chain.

Update: 8 Jun, 2024 @ 1:29am

Fixed Feral Cold ones not gaining Strider through the enhancements.

Update: 7 Jun, 2024 @ 4:29pm

Pretty large update with a lot of changes, too many to really go over in detail. Powercreep is a helluva drug, so expect overall that this mod is stronger than before. By how much? I'm not sure, but I'd guess like 10-20% more power than it used to grant.

TLDR version:

  • Some visual changes, altering the mortuary cult to look a bit more Druchii (recycled some WH2 Vortex campaign images).
  • Minor reduction in cost to a lot of the enhancements, in both gold and slave cost. The gold reduction is the most noticeable.
  • Slight Medusa nerfs (the changes to their projectile trajectories made them much much stronger).
  • Buffs to Cold Ones units: Glorious Charge and a slightly stronger contact effect attached to Pack-Attack.
  • A sizeable number of small incremental values for a large amount of the abilities across the board.
  • Changed the Dark Riders building chain context bonuses to be factionwide ambush success and defence in addition to increased raiding income.