Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
Showing 11-20 of 50 entries
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Update: 29 Mar, 2024 @ 2:11pm


Version 3.8.1

Updated lozalization and colours of certain items (implemented from Healerbob´s branch).
Slight buff to mail armor.
Tweaked formula of thurst damage - will scale less extremely with speed now.


Update: 25 Feb, 2024 @ 11:48am


Version 3.8.0

Reinforcement System mod should be now compatible with RBM.

Update: 21 Feb, 2024 @ 2:33pm


Version 3.7.9

Crash fix.

Update: 20 Feb, 2024 @ 4:19pm


Version 3.7.8

Fix to javelin skirmisher behaviour.

Spears will need to hit with their spearhead to deal full damage (gladius in ER should work fine), pushback from two handed polearms was toned down.

Update: 4 Feb, 2024 @ 3:26pm


Version 3.7.7

Bug and crash fixes.

Improved archer AI.

Conspiracy warriors will no longer participate in the tournaments, mercs from unique cutures will now participate in the tournament as well as general mercenaries.

Update: 3 Feb, 2024 @ 1:53pm


Version 3.7.6

Bug and crash fixes. For example AI not shooting correctly in snow and rain.

One more Khuzait town (khuzait_town_g_19/21/25) defender positions updated.

Tweaks to AI.

Support for pike and shot mod added.

Basic stamina system introduced, everytime posture is fully depleted it will be replenished less next time it is fully depleted, fatigue stacks until posture replenishment is at 50%, stacks will slowly go away over time (stamina regen). Affects only burst regen you receive when someone breaks your posture after receiving some negative effect not the overall pasive regen.

Posture and stamina applied to bows. Everytime you shoot a bow you will lose some posture, everytime you receive fatigue stack (complete posture depletion) your accuracy will slightly decrease. Debuff will go away together with fatigue stacks. Higher skill has lower posture drain, will be probably connected to difficulty of the weapon in the future as well. This represents that warbow archery is tiring and should give some advantage to crossbows in prolonged skirmish (xbows will not be tired).

Update: 11 Jan, 2024 @ 5:40pm

Version 3.7.5

Further improvement of forced retreat logic. Training field (tutorial) again provides XP during melee combat training.

Update: 10 Jan, 2024 @ 3:49pm

Version 3.7.4

Enemy forced retreat is less likely (7%, was 15% of power). Throwing scaling with skill buffed, armor and shield impact on throwing lowered, throwing axes fixed, artificial (no impact on damage) throwing speed bonus lowered, lances nerfed slighly.

Update: 31 Dec, 2023 @ 11:03am

Version 3.7.3

Enemy that retreat from battle will be automatically wounded (captured), draw weight of bows and crossbows will be shown correctly and it will include modifiers such as masterwork and legendary, legendary items added to RBM.


Update: 18 Dec, 2023 @ 4:39pm

Version 3.7.2

Crash fix, enemy should break when they are below 15% strength.