Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Surrender Tweaks
Showing 21-30 of 34 entries
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Update: 13 May, 2023 @ 10:55am

Fixed a crash when a settlement tried to parley with the player and there were no militia troops to parley with.

Update: 22 Apr, 2023 @ 11:20am

Cleaned up the code.

Update: 7 Apr, 2023 @ 11:04am

Improved exception logging.

Update: 17 Mar, 2023 @ 8:26am

Fixed a crash when an AI party surrendered to another AI party.

Update: 1 Mar, 2023 @ 6:12am

Updated for Bannerlord 1.1.0.
Updated for Diplomacy 1.2.0.
Fixed a bug where an AI party's troops were not removed when surrendering to another AI party.
A party which is pursuing another party will no longer offer to bribe or surrender.

Update: 16 Dec, 2022 @ 8:57am

Fixed a bug where the chance of surrender was not recalculated after ending a siege.

Update: 9 Dec, 2022 @ 6:08am

Fixed a crash with Diplomacy when war exhaustion was disabled.
Fixed incorrect sides which casualties were added to due to capturing surrendered prisoners.

Update: 26 Nov, 2022 @ 9:08pm

Fixed a bug where the Partners In Crime perk had no effect.
Cleaned up the code.

Update: 18 Nov, 2022 @ 5:13am

Capturing surrendered prisoners will now add to war casualties.
If Diplomacy is also installed, capturing surrendered prisoners will now add to war exhaustion.
Fixed a bug where a besieged settlement would request to parley multiple times if the campaign time speed was very fast.
Cleaned up the code.

Update: 13 Nov, 2022 @ 12:17am

Fixed a crash when a party in an army surrendered. Parties in armies will no longer surrender.
Fixed a bug where the mod was not translated to the included Chinese localization.