Team Fortress 2

Team Fortress 2

Darkmarsh
Showing 1-5 of 5 entries
Update: 2 Aug, 2023 @ 10:56pm

1-Year Maintenance

Version rc4:

-Brand new lighting and improved visuals
-Significant gameplay improvements
-Massive amount of bug fixes
-Optimization

Update: 18 Sep, 2022 @ 3:09am

Priority Patch
-Fixed crash caused by a brush model.
-Improved optimization.

Update: 16 Sep, 2022 @ 2:10am

-Deleted a misplaced black brush in one of the blue's forward spawn doors.
-Raised blue's forward spawn doors speed.
-Fixed mismatching skybox fog.
-Fixed some red castle banners being unlit.

Update: 15 Sep, 2022 @ 5:02pm

-Improved map lighting and shadows as a whole.
-Layout changes to benefit attackers on Last.
-Added pumpkin bombs.
-Fixed castle big portcullis opening when its not supposed to.
-Lowered castle big portcullis and underpass portcullis opening speed.
-Improved detail in several areas.
-Improved optimization.
-Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
-Improved player clipping and bullet collisions in several areas.
-Fixed some railings lacking player collisions.
-Fixed water puddles rendering as opaque when looked at an angle.
-Fixed some soundscapes not playing.
-Added spectator cameras (info_observer_point).
-func_croc in water.
-Fireflies.

Update: 8 Sep, 2022 @ 10:41pm