Wildermyth

Wildermyth

XXXII abilities/skills
Showing 11-20 of 98 entries
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Update: 26 Jan, 2024 @ 10:20am

Update

Update: 26 Jan, 2024 @ 10:20am

Added armament collapse

Update: 26 Jan, 2024 @ 9:51am

Greatly buffed dusk, which now pinns instead of hobbles, reduced action and health cost, and gained approx 50% more range and much more enlarged mob movement range

Update: 26 Jan, 2024 @ 12:35am

Fixed some minor description error and added Living Armament and Soul Ward

Update: 21 Jan, 2024 @ 10:41pm

Fixed bug with Headsmash

Update: 21 Jan, 2024 @ 9:44pm

Fixed description for headsmash

Update: 3 Jan, 2024 @ 2:18am

Fixed Sensou Shot

Update: 3 Jan, 2024 @ 2:06am

Fixed Sensou Issue

Update: 2 Jan, 2024 @ 11:16am

Fixed bug with Conjure item being able to be used with no action by raising its action cost to one from free (basically also a nerf)

Update: 2 Jan, 2024 @ 9:48am

Added a maxiumum potency for gizmo to synergize with other mods that freely gives stunt better (max 30)
updated descriptions