Total War: WARHAMMER III

Total War: WARHAMMER III

Survaldor's Knights of the White Wolf & Teutogen Guard
Showing 21-30 of 34 entries
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Update: 16 Feb, 2023 @ 2:51pm

- Updated for 2.4

Update: 28 Jan, 2023 @ 2:00am

- Added intergrated TTC support
- Teutogen Guard attack interval changed from 4.3 to 4.2
- All skill and technology trees text that effect either Teutogen Guard and/or Knights of the White Wolf have been updated accordingly to show they apply to both units
- Temple of Ulric building chain is now available for all Empire factions, making recruiting my units easier in your campaigns.

Update: 24 Jan, 2023 @ 2:50am

- New visuals! Courtesy of Homer for the armor and Ser James for the new heads! Also updated a lot of textures so that they aren't as washed out.
- Adjusted unit cards according to the model changes.

Update: 24 Nov, 2022 @ 2:11am

Update: 18 Oct, 2022 @ 9:17am

Update: 26 Sep, 2022 @ 4:54am

- Minor texture adjustments to the bridle
- Knights of the White Wolf and Teutogen Guard are both now able to be recruited through Allied Recruitment!

Update: 18 Sep, 2022 @ 5:59am

- Fixed hooves textures
- Minor unit card adjustments for the Knights of the White Wolf

Update: 15 Sep, 2022 @ 8:57am

- Minor visual adjustments/fixes.

Update: 14 Sep, 2022 @ 1:37pm

Update: 14 Sep, 2022 @ 1:01pm

- Finally got custom horse textures to work, still need work though (minor visual bugs will be fixed soon I hope). For those that liked the black horses, I can't get them to work (red horses are more lore friendly anyway).
- Changed unit card of the Knights of the White Wolf to go with the new horse visuals.
- Face and hammer can now be covered by blood (couldn't be before).