Total War: WARHAMMER III

Total War: WARHAMMER III

Changer of Ways - Revamped starting situations
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Update: 19 Jun, 2023 @ 1:56am

Added support for Poljanan YinYin mod :
- Changed start to Copper Landing and reset Cathayan Coast ownings to multiple factions instead of invaded by pirates.
- Reworked dinosaur feature for something more progressive, instead of multiple armies spawned at start, they will spawn progressivly as yinYin goes at war with lustrian lizardmen faction.
- Reworked Kaiju feature, also for something more progressive, only one will be here at start and they will spawn randomly during the campaign (each 33 to 77 turns). (NOTE : i've set an MCT option for this, so as Kaiju mechanic can be cluncky, you can unactive it if you want it)

Added support to Dynasty of the Damned : changed the starting adversay faction to Jade Custodians and tweaked compatibility with Poljanan Jade Vampire mod (Curse of Nongchang and Dynasty of the Damned will not be at war at start but just with a strong enmity)

Update: 11 Jun, 2023 @ 11:02am

Fixed and balanced a bunch of compatibilities

- Treehammers owns Kappelburg to give them a little survivability (especially with LC mod giving them a LL).
- Tweaks on Skullsmasher starting armies when using Marienburg mod.
- Fix on Bretonnian Dukes ownings if using mods or not.
- Access to confederation option for Rahtep from LC mod.

Update: 10 Jun, 2023 @ 5:53am

- Fixed a bug for Aurelion from Legendary Char, the 2nd mission reward was bugged when returning to a loaded game due to my bypass based on a script from an old LC version.

Update: 9 Jun, 2023 @ 3:07pm

- Fixed a gamebreaking bug occuring at turn 2 when not using Mixu LL (was never reported, of course, every player modding TWW3 use Mixu LL ^^)

Update: 9 Jun, 2023 @ 8:24am

- Re-fixed an incompatibility bug between MixuLL and Sigmar Heir when playing Skaeling (the dummy army was stucked).

Update: 8 Jun, 2023 @ 6:10pm

- Fix Karanak support.

Update: 8 Jun, 2023 @ 2:13pm

- Added support for Clan Crooktail : Slighly move the start to Foundry of Bones and resurerct Clan Mange in Lustria Isthmus.

- Changed my relocation of Ghorros Warhoof, from Foundry of Bones to Granite Spikes.

Update: 7 Jun, 2023 @ 1:26am

- Added support for Mixu Mousillon : fix a crashing issue when playing Couronne and compatibility between Mousillon and Dukes of Bretonnia.

- Currently trying to work on support with Wez Speshul mod, the option "Fifty Shades of Green" compatibility with Expanded Roster is tricky for the moment (i set off Expanded Gob if Wez Speshul active to permit Tinitt spawn but there should be other bugs linked to Wez building changes), i have to set handling between thoses mods and potential use or not, and thats a bit complicated.

Update: 4 Jun, 2023 @ 3:03am

Update: 4 Jun, 2023 @ 2:08am

- Reworked (again) compatibilty with Sylvania Overhaul and Legendary Character : i move Rahtep to Waldenhof and resurrect Templehof as dummy faction at war with all parties in this vampire civil war. The move is a little tricky to bypass Sylvania Overhaul takes and its confederation stuff, but the only other way to do it is to reupload my mod with a rename placing it higher in the modlist.

- Restored the second extra vampire hero for Vlad/Isabella (may be OP to start with 3 heroes :p).

- Added support for Bretonnian Dukes mod : no real direct changes except adapt starting adversaries to bretonnia situation instead of "rebel factions".

- Set a little script to force centering camera on leader at start (permit me to throw to junk some redundant scriptlines), i hope i didnt remove useful lines.