Total War: WARHAMMER III

Total War: WARHAMMER III

Changer of Ways - Revamped starting situations
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Update: 7 Apr, 2023 @ 2:58pm

- Update to my Legendary Character overide script to match with their new changes (Abrax the Bloody got access to Khorne LC heroes and so needed some tweak to spawn correctly with my location changes).

- A bunch of retakes anticipating 3.0 update and the changes in Darklands.

Update: 3 Apr, 2023 @ 12:48pm

- Noticed that Pestilent Brotherhood mod changed their setting around clan Septik, so i've done retakes on Naggarond situation to match with but also replace some things even the use of this mod (most noticeable being Drakla Coven return to Drakla Spire and Arnheim return as high elves colony under Tiranoc patronage). Done multiple tests but I hope i done it right, the script goes throu 3 conditional sets, so i maybe done some mistakes.

Update: 3 Apr, 2023 @ 3:46am

- Fix the diplomacy voice for Red Cloud.

- If Rotblood mod is used, as my mod tweak Belakor start even with Albion mod, AI Rotblood can keep Serpent Jetty as start.

- A couple of retakes.

Update: 2 Apr, 2023 @ 5:02am

- Not a real sub-race system but i've set a global greenskin retakes on minor factions to match with their proper culture (leader race with thematic starting roster and some buildings to nudge early recruitments). Note : use Expanded Roster Greenskins mods and Dark Land Orcs mod for the full changes.
Also, the option for this slightly change Imrik start to nerf him a little : he will start underdog, just landing on Bitter Bay, instead of owning Fortress of Vorag.

- Known issue, Red Cloud still have orcish voicelines in diplomacy despite my db changes ; investigating on but i really dont understand why that dont wanna work.

Update: 27 Mar, 2023 @ 5:29pm

- Tweaked Sylvania Overhaul start to help them a little as AI.

- Moved Boris start a province west to give him some space and make him face his chaos god nemesis at start.

- For Legendary Characters, changed the position of Abrax the Bloody faction to the Burning Monolith. (note : to set this avoiding any submod needs, i "swapped and reskin" Bloody Sword and Crimson Skull factions, can be problematic for other mods touching them - would need some specific script adaptations).

- Updated frontend elements to match with changes. (note : affect mostly "vanilla" factions, cannot do it properly for modded one without submodding)

-Some retakes here and there.

Update: 24 Mar, 2023 @ 6:44am

- Added a potential fix for 'Changer of Cities' option to avoid freeze interference with others mods' scripts.

Update: 23 Mar, 2023 @ 4:45am

- Removed no longer needed fix for compatibility between Pestilent Brotherhood and OvN Citadel of Dusk, a native fix have been set in Pestilent Brotherhood.

Update: 22 Mar, 2023 @ 8:40pm

- Some more retakes and corrections.

- Slightly reworked Curse of Nonchang start if you use Poljanan's Jade Blooded mod.

Update: 22 Mar, 2023 @ 2:21pm

- Some Bertrand changes, to give AI a little more survivability.

Update: 21 Mar, 2023 @ 8:51am

- Added support for Survivors of Bergerac : set Bertrand start near Aquitaine and at war with it (for a better starting point, north of Bretonnia is a bit overcrowded now between all mods, and may be more lorefriendly - Bergerac isnt clearly located, just meant to be near/in a heartland forest and razed by greenskins, so regarding warhammeresque twist of real France, this place could be more "correct"). Also, as an outlaw, i've set a little penalty in diplomacy with others Bretonnian Dukes, should not make them enemy but prevent too easy pacts.

- Added support for OvN Citadel of Dusk : set a compatibility with Pestilent Brotherhood mod to avoid a messy start situation in this region of lustria.