Total War: WARHAMMER III

Total War: WARHAMMER III

Changer of Ways - Revamped starting situations
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Update: 19 Mar, 2023 @ 2:09pm

- Added support for Sylvania Overhaul : the faction will not start with any settlement ownings and so will lead his rebellion against Templehof first.

- Added Support for Marienburg: The Merchant Empire : set adapted starting trades agreements for the 3 factions.

Update: 16 Mar, 2023 @ 7:29am

- Some various retakes and correction (Note : I changed how MCT is handled to avoid script redundancies so thats not impossible i broke some things doing that, do not hesitate to report if you see MCT options not properly responding).

- Added some changes to beastmen : Taurox goes now to Stormvrack Mount, ready to rampage on Human Realms (or to show to the Darklands who is the real Bull God of Chaos) ; Malagor flies to Naggaroth to make his rituals in the Circle of Destruction (and so give some survivability to the Sire of Mourkain) ; also added a bunch of minor beastmen for more presence at start of a campaign (so, counting playable ones, there is now 3 in Naggaroth, 5 in the Old World, 3 in Eastern World and 3 in Southlands).

- Added an option to Skarbrand to retreive his 1.0 behavior : no peace and at war at sight (a little twist if Skarbrand is played by AI and Fortress of Solitude option checked, Belakor isnt concerned by the war at sight to delay Skarbrand conquest of the Southern Chaoswaste ; he surely will declare war because thats the only diplomatic option he got, but I made this to give some breath to the eastern part of the chaoswaste). Note this option is off by default, use MCT to activate it.

Update: 16 Mar, 2023 @ 7:07am

Update: 27 Feb, 2023 @ 4:18am

Update: 23 Feb, 2023 @ 1:16pm

- Cleaned a (very) little the code, especially around listeners where there was many useless lines.

- Added a delay to spawn Halagrundsor from Legendary Character mod if empire factions are not played (he will be given to Reikland between turn 15 to 30, wasnt fan of being given at start).

Update: 20 Feb, 2023 @ 3:29am

Update: 19 Feb, 2023 @ 6:18pm

- Set an overriding script to bypass LC mod one on the spawn for Skulltaker and for Braugh (they had high chances to be broken due to my location changes). That correct the "bug", depending if you set my changing start or not the spawn will adapt, but thats not perfect and most of it, a real solution cannot be set in my mod. I hope to remove this if they rework their script.

- More integration for Tomb Kings Extended mod to set Golden Scarab as they are intended to be (in the badlands fighting savage orcs) in any circonstances.

- Tried to rework the intro camera to follow the activated options (tried because formally i've mostly broke the thing and set an alternate rendering that not feels too rough with changed factions : games for lord without proper vanilla intro starts in black and will fade out after a bunch of seconds, that should be a bit more elegant, hiding freeze, spawns and teleports, but for now i didnt find how to set in the lord starting sentence).

- Added a new dummy minor faction to control Bastonne if you use MIxuLL (i'm not fan of Montfort getting it, and my take to set it abandoned wasnt satisfying).

Update: 19 Feb, 2023 @ 6:03pm

Update: 16 Feb, 2023 @ 10:47am

Updated for the 2.4 check and with a couple of changes :

- if played, Dieter from MixuLL mod will start at war with gobs instead of Mariemburg.

- King Bezer for Gnoblar Horde mod will start as vassal from Greasus and at war with Thunderguts for Pigbarter supremacy instead of fighting skavens.

Update: 15 Feb, 2023 @ 7:43pm

- Solved issues with LC support that did not properly spawn heroes (they wasnt immortal and out of move in their 1st turn).

- Found a "Necromancy for Dummies" at the library, so i resurrected long gone minor faction : Teotiqua (from TWW2) and Karak Izor (MIA since TWW1 !). I used and tweaked faction datas dedicated for quest battles to do it, so i dont know if they will act as they should (at least, they build/recruit/conquer, that is all i ask to them as dummy minor faction). And yes, they will be a little thorn in the side for Kroq Gar and Belegar as they will occup a settlement in their starting province. Annoying but friendly neighbor happen.

- I used the same technique to set a proper beastmen minor faction in Estalia.

- Another minor faction join the IE party, the Loose Tooth, which was still camping in RoC map, now occup Gristle Valley, in the south of Wissenland.

- Added a support for Mixu's Shadowdancer algonside Mixu LL : Wychwethyl will get one at start.

- May be other retakes that i dont remember.