Total War: WARHAMMER III

Total War: WARHAMMER III

Changer of Ways - Revamped starting situations
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Update: 2 Jan, 2023 @ 9:48am

Some retakes with climate (set all gates/forts to mountain).

Added Skavenblight change to Tylos depending of owner.

Adapted to the last Pestilent Brotherhood update.

Update: 30 Dec, 2022 @ 7:10am

Some more corrections.

Rollback to my own beastmen AI setup, as it dont collide with Guv's one, i decided to keep it for peoples who dont want use his changes (but i still recommand it, Guv usually do relevant tweaks).

Added a new powerful ogre camp near Challenge Stone, that could nudge Kholek to the east to skirt it (or a least occupy him few turns) to avoid a too early Grimgor/Kholek confrontation.

Update: 27 Dec, 2022 @ 1:18pm

Removed my tweak to activate beastmens, Guv just released a proper and better mod for this feature, so i recommand his mod to active minor beastmen factions.

Update: 27 Dec, 2022 @ 11:14am

Some tweaks and corrections.

Minor Beastmen should now act like majors (raise herdstone etc..)

Update: 25 Dec, 2022 @ 3:36pm

Some correction and polish to the last changes.

Added a special easter egg feature about Sudenburg lord.

Update: 24 Dec, 2022 @ 9:14am

Bunch of ajustements and minor corrections

Added a large number of climate region changes to fit better with geography.

At last found the script to change starting corruption values and so make it match with my changes, and also ajusted values in a larger scope.

Update: 24 Dec, 2022 @ 9:09am

Update: 20 Dec, 2022 @ 11:24am

Tomb Kings Extended supported.

Some correction for Kroll start situation (Fimir).

Update: 19 Dec, 2022 @ 9:12pm

Update: 19 Dec, 2022 @ 4:54pm