Teardown

Teardown

Debris Manager (Debris Cleanup Tools)
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Update: 30 Jun, 2023 @ 6:22pm

Change Log:
6/30/2023
Added third mode to Debris B-Gone.
Now you can place zones which automatically delete debris below and above it.
6/29/2023
Added support for my mod Small Debris Retainer.
6/6/2023
Optimized vehicle check.
4/11/2023
Added performance caching system for intense engine checks.
Added Clear console and clear debug watch controls.
Debris B-Gone will no longer show the clear radius sprite immediately when selected (prevents flashbangs from scrolling past the tool)
Disallowed deleting vehicles from all tools.
3/31/2023
Minor optimizations to the clearDebris function.
Fixed Debris Manager not showing up because of a missing #include file.
Increased size of Debris B-Gone area circle.
3/30/2023
Added visuals to Debris B-Gone.
3/24/2023
Changed all ipairs to a normal numeric iteration loop. (This is significant if you have large tables)
3/23/2023
Added auto debris cleaner to the settings as it's own save slot. It will automatically clean up debris at a configurable interval, 100 milliseconds - 30 seconds.
3/9/2023
Added multiple slots to save different custom settings. You can also set the hotkey for each slot use.
1/19/2023
Added a rebindable hotkey to trigger Custom Debris Cleaner while ingame without having to open the pause menu.
12/29/2022
Colored help menu (Thanks to Yulan and TMC_Atom for helping with designing the ui and color scheme)
12/29/2022
Added a help menu which explains all current features (Accessible with Enter/Return + Clear Debris)
Added fire clearing functionality by holding F + Clear Debris
Added local fire clearing mode to Debris B-Gone.
12/27/2022
Heavily optimized Debris B-Gone and made it so it clears objects faster.
12/8/22
Added a count next to the Custom Debris clear button which says how many items are within your custom settings
Optimized the visualizer further.
9/22/22
Optimized the visualizer for Custom Debris Cleaner feature.
Optimized the debris clearing feature by moving easier validity checks to the front.
9/21/22
Added new stats which count how many voxels are on your map and provide a readout in Custom Debris Cleaner menu. (Q + Clear Debris)
Added new visualization of debris which will be cleared when using Custom Debris Cleaner.
Added percentage slider for use in Custom Debris Cleaner.
09/20/22
Added new custom debris cleaner menu (accessible with Q + Clear Debris) which lets you set the minimum and maximum size voxels you want to clean globally.
Holding F1 and clicking "Clear Debris" will clear broken voxels of infinite size.
Holding left mouse and right mouse when holding "Debris B-Gone" will clear dynamic objects along with broken objects.
09/18/2022
Added "Debris B-Gone" a tool to help clean up debris locally instead of clearing the entire map.
Added new functionality. Hold right mouse button while clicking "Clear Debris" and any hotkeys you want, to clear the area around you with your set voxel size.

Update: 30 Jun, 2023 @ 6:07pm

Update: 29 Jun, 2023 @ 7:41pm

Update: 28 Jun, 2023 @ 7:33pm

Change Log:
6/29/2023
Added support for my mod Small Debris Retainer.
6/6/2023
Optimized vehicle check.
4/11/2023
Added performance caching system for intense engine checks.
Added Clear console and clear debug watch controls.
Debris B-Gone will no longer show the clear radius sprite immediately when selected (prevents flashbangs from scrolling past the tool)
Disallowed deleting vehicles from all tools.
3/31/2023
Minor optimizations to the clearDebris function.
Fixed Debris Manager not showing up because of a missing #include file.
Increased size of Debris B-Gone area circle.
3/30/2023
Added visuals to Debris B-Gone.
3/24/2023
Changed all ipairs to a normal numeric iteration loop. (This is significant if you have large tables)
3/23/2023
Added auto debris cleaner to the settings as it's own save slot. It will automatically clean up debris at a configurable interval, 100 milliseconds - 30 seconds.
3/9/2023
Added multiple slots to save different custom settings. You can also set the hotkey for each slot use.
1/19/2023
Added a rebindable hotkey to trigger Custom Debris Cleaner while ingame without having to open the pause menu.
12/29/2022
Colored help menu (Thanks to Yulan and TMC_Atom for helping with designing the ui and color scheme)
12/29/2022
Added a help menu which explains all current features (Accessible with Enter/Return + Clear Debris)
Added fire clearing functionality by holding F + Clear Debris
Added local fire clearing mode to Debris B-Gone.
12/27/2022
Heavily optimized Debris B-Gone and made it so it clears objects faster.
12/8/22
Added a count next to the Custom Debris clear button which says how many items are within your custom settings
Optimized the visualizer further.
9/22/22
Optimized the visualizer for Custom Debris Cleaner feature.
Optimized the debris clearing feature by moving easier validity checks to the front.
9/21/22
Added new stats which count how many voxels are on your map and provide a readout in Custom Debris Cleaner menu. (Q + Clear Debris)
Added new visualization of debris which will be cleared when using Custom Debris Cleaner.
Added percentage slider for use in Custom Debris Cleaner.
09/20/22
Added new custom debris cleaner menu (accessible with Q + Clear Debris) which lets you set the minimum and maximum size voxels you want to clean globally.
Holding F1 and clicking "Clear Debris" will clear broken voxels of infinite size.
Holding left mouse and right mouse when holding "Debris B-Gone" will clear dynamic objects along with broken objects.
09/18/2022
Added "Debris B-Gone" a tool to help clean up debris locally instead of clearing the entire map.
Added new functionality. Hold right mouse button while clicking "Clear Debris" and any hotkeys you want, to clear the area around you with your set voxel size.

Update: 6 Jun, 2023 @ 3:20am

Change Log:
6/6/2023
Optimized vehicle check.
4/11/2023
Added performance caching system for intense engine checks.
Added Clear console and clear debug watch controls.
Debris B-Gone will no longer show the clear radius sprite immediately when selected (prevents flashbangs from scrolling past the tool)
Disallowed deleting vehicles from all tools.
3/31/2023
Minor optimizations to the clearDebris function.
Fixed Debris Manager not showing up because of a missing #include file.
Increased size of Debris B-Gone area circle.
3/30/2023
Added visuals to Debris B-Gone.
3/24/2023
Changed all ipairs to a normal numeric iteration loop. (This is significant if you have large tables)
3/23/2023
Added auto debris cleaner to the settings as it's own save slot. It will automatically clean up debris at a configurable interval, 100 milliseconds - 30 seconds.
3/9/2023
Added multiple slots to save different custom settings. You can also set the hotkey for each slot use.
1/19/2023
Added a rebindable hotkey to trigger Custom Debris Cleaner while ingame without having to open the pause menu.
12/29/2022
Colored help menu (Thanks to Yulan and TMC_Atom for helping with designing the ui and color scheme)
12/29/2022
Added a help menu which explains all current features (Accessible with Enter/Return + Clear Debris)
Added fire clearing functionality by holding F + Clear Debris
Added local fire clearing mode to Debris B-Gone.
12/27/2022
Heavily optimized Debris B-Gone and made it so it clears objects faster.
12/8/22
Added a count next to the Custom Debris clear button which says how many items are within your custom settings
Optimized the visualizer further.
9/22/22
Optimized the visualizer for Custom Debris Cleaner feature.
Optimized the debris clearing feature by moving easier validity checks to the front.
9/21/22
Added new stats which count how many voxels are on your map and provide a readout in Custom Debris Cleaner menu. (Q + Clear Debris)
Added new visualization of debris which will be cleared when using Custom Debris Cleaner.
Added percentage slider for use in Custom Debris Cleaner.
09/20/22
Added new custom debris cleaner menu (accessible with Q + Clear Debris) which lets you set the minimum and maximum size voxels you want to clean globally.
Holding F1 and clicking "Clear Debris" will clear broken voxels of infinite size.
Holding left mouse and right mouse when holding "Debris B-Gone" will clear dynamic objects along with broken objects.
09/18/2022
Added "Debris B-Gone" a tool to help clean up debris locally instead of clearing the entire map.
Added new functionality. Hold right mouse button while clicking "Clear Debris" and any hotkeys you want, to clear the area around you with your set voxel size.

Update: 11 Apr, 2023 @ 9:27pm

Update: 11 Apr, 2023 @ 9:20pm

Change Log:
4/11/2023
Added performance caching system for intense engine checks.
Added Clear console and clear debug watch controls.
Debris B-Gone will no longer show the clear radius sprite immediately when selected (prevents flashbangs from scrolling past the tool)
Disallowed deleting vehicles from all tools.
3/31/2023
Minor optimizations to the clearDebris function.
Fixed Debris Manager not showing up because of a missing #include file.
Increased size of Debris B-Gone area circle.
3/30/2023
Added visuals to Debris B-Gone.
3/24/2023
Changed all ipairs to a normal numeric iteration loop. (This is significant if you have large tables)
3/23/2023
Added auto debris cleaner to the settings as it's own save slot. It will automatically clean up debris at a configurable interval, 100 milliseconds - 30 seconds.
3/9/2023
Added multiple slots to save different custom settings. You can also set the hotkey for each slot use.
1/19/2023
Added a rebindable hotkey to trigger Custom Debris Cleaner while ingame without having to open the pause menu.
12/29/2022
Colored help menu (Thanks to Yulan and TMC_Atom for helping with designing the ui and color scheme)
12/29/2022
Added a help menu which explains all current features (Accessible with Enter/Return + Clear Debris)
Added fire clearing functionality by holding F + Clear Debris
Added local fire clearing mode to Debris B-Gone.
12/27/2022
Heavily optimized Debris B-Gone and made it so it clears objects faster.
12/8/22
Added a count next to the Custom Debris clear button which says how many items are within your custom settings
Optimized the visualizer further.
9/22/22
Optimized the visualizer for Custom Debris Cleaner feature.
Optimized the debris clearing feature by moving easier validity checks to the front.
9/21/22
Added new stats which count how many voxels are on your map and provide a readout in Custom Debris Cleaner menu. (Q + Clear Debris)
Added new visualization of debris which will be cleared when using Custom Debris Cleaner.
Added percentage slider for use in Custom Debris Cleaner.
09/20/22
Added new custom debris cleaner menu (accessible with Q + Clear Debris) which lets you set the minimum and maximum size voxels you want to clean globally.
Holding F1 and clicking "Clear Debris" will clear broken voxels of infinite size.
Holding left mouse and right mouse when holding "Debris B-Gone" will clear dynamic objects along with broken objects.
09/18/2022
Added "Debris B-Gone" a tool to help clean up debris locally instead of clearing the entire map.
Added new functionality. Hold right mouse button while clicking "Clear Debris" and any hotkeys you want, to clear the area around you with your set voxel size.

Update: 11 Apr, 2023 @ 9:14pm

Update: 9 Apr, 2023 @ 7:49pm

Change Log:
4/11/2023
Added Clear console and clear debug watch controls.
3/31/2023
Minor optimizations to the clearDebris function.
Fixed Debris Manager not showing up because of a missing #include file.
Increased size of Debris B-Gone area circle.
3/30/2023
Added visuals to Debris B-Gone.
3/24/2023
Changed all ipairs to a normal numeric iteration loop. (This is significant if you have large tables)
3/23/2023
Added auto debris cleaner to the settings as it's own save slot. It will automatically clean up debris at a configurable interval, 100 milliseconds - 30 seconds.
3/9/2023
Added multiple slots to save different custom settings. You can also set the hotkey for each slot use.
1/19/2023
Added a rebindable hotkey to trigger Custom Debris Cleaner while ingame without having to open the pause menu.
12/29/2022
Colored help menu (Thanks to Yulan and TMC_Atom for helping with designing the ui and color scheme)
12/29/2022
Added a help menu which explains all current features (Accessible with Enter/Return + Clear Debris)
Added fire clearing functionality by holding F + Clear Debris
Added local fire clearing mode to Debris B-Gone.
12/27/2022
Heavily optimized Debris B-Gone and made it so it clears objects faster.
12/8/22
Added a count next to the Custom Debris clear button which says how many items are within your custom settings
Optimized the visualizer further.
9/22/22
Optimized the visualizer for Custom Debris Cleaner feature.
Optimized the debris clearing feature by moving easier validity checks to the front.
9/21/22
Added new stats which count how many voxels are on your map and provide a readout in Custom Debris Cleaner menu. (Q + Clear Debris)
Added new visualization of debris which will be cleared when using Custom Debris Cleaner.
Added percentage slider for use in Custom Debris Cleaner.
09/20/22
Added new custom debris cleaner menu (accessible with Q + Clear Debris) which lets you set the minimum and maximum size voxels you want to clean globally.
Holding F1 and clicking "Clear Debris" will clear broken voxels of infinite size.
Holding left mouse and right mouse when holding "Debris B-Gone" will clear dynamic objects along with broken objects.
09/18/2022
Added "Debris B-Gone" a tool to help clean up debris locally instead of clearing the entire map.
Added new functionality. Hold right mouse button while clicking "Clear Debris" and any hotkeys you want, to clear the area around you with your set voxel size.

Update: 9 Apr, 2023 @ 7:45pm