Kenshi
Khajiit - Race Expansion
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Update: 23 Sep, 2023 @ 11:08am

  • Fixed La'kara spawn point. She will now spawn exclusively at Stoat as long as it has not been taken over by Yabutas.

Update: 16 Sep, 2023 @ 7:36am

  • Nerfed all "Bent Twilight" characters with the exception of the boss to make them easier to dispatch.
  • Patched Tiger's stat as it was missing it. Whoops.

Update: 7 Jul, 2023 @ 3:16am

Patch: March of the Shades (Part 1)
  • Added Bent Twilight (name pending) faction. These maddened faction are tough to deal with, and often populates around the upper left corner of Kenshi. In the future, they will appear around lesser-known parts of Kenshi based on vanilla world states.
  • Added Rangriza Camp Gria in Bast. The death of Longen and Tengu is required for the base to start populating with the leader. Eliminating them stops the bandits from spawning completely. There are two unique recruits you can get via imprisonment, but will vanish should the leader dies if they are not imprisoned.
  • There is a random walled spot at Stormgap that appears to be factionless. It will be a base spot for Part 2, which will introduce Khadari faction.

Update: 19 Jun, 2023 @ 9:53pm

A lot of the NPC's stat are nerfed to balance the gameplay. This includes Rangriza and Gulch as they were too overpowered for early game.

Update: 28 Jan, 2023 @ 5:12am

  • Omsoua is no longer recruitable.
  • Nerfed Zae'tana initial MA to 45 and both La'kara and Shazara's initial MA to 32. 62 seems too un-realistic to my taste.

Update: 26 Nov, 2022 @ 6:29am

  • Adjusted Rangriza Bandits spawn rate, they shouldn't show up as much under normal UC world state now.
  • Added few new squads.
    • Weak and Mid strength squad will start to appear at first.
    • Slaughtering or kidnapping of either Trader's Guild leader or United Cities emperor will result in stronger squad potentially appearing.
    • Elite grade will start to appear if both of them are killed or captured. 2 additional squad containing a unique bounty will appear, but they have the strength of Bugmaster and are often well-guarded by strong characters. So be careful if you see them.
  • Added "Zarumda" grade weapons to a few character. This will eventually have a unique texture, but will settle for Meitou for now.

Update: 17 Oct, 2022 @ 12:10am

  • Temporarily removed the Khadari faction from Spring. I will eventually re-add them in a new town when I find the time to go back to working on mods.

Update: 11 Oct, 2022 @ 3:13pm

  • Added one of the three new bounty with a unique unplayable race. The samurai armor worn will eventually be replaced with a unique skin, but currently it is using the default samurai skin as a placeholder. (This is a WIP, so you will find her at one of the two Ashlands Dome Ruins, but I will eventually put her at another location)
  • Added a new Weapon Grade similar to Meitou which will be seen on all notable future Khajiit bosses. Will eventually be replaced with an actual weapon skin.
  • Changed Zae'tana dialogue so the character dialogue outside will no longer be required to trigger to recruit her. Moved her as an actual slave instead due to this, and hostility with the slaver will still trigger however. (This is still a WIP, currently editing a way for another dialogue that triggers if her captors are somehow dead due to shenanigans)
  • Removed Default relation for Khadari.

Update: 20 Sep, 2022 @ 9:50am

Changes

  • Added Hairs to Khajiits, some of them anyways.
  • Variants of Khajiit sub-races now have a slightly altered stat effect.
  • Bodypart hitpoints has been adjusted to be more than 100.

Future Plans
  • Khajiit Races from slaves at UC will eventually be removed in place of their own character slaves that uses Khajiit dialogues instead.
  • Pacifier for Khadari will be added at Waystation on Grey Desert and Black Scratch. As of right now, they are not there yet.
  • 2 wandering unique bosses will eventually be wandering around Wend and Bast.

Update: 16 Sep, 2022 @ 5:41pm