DayZ
Zens Combination Locks
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Update: 26 Dec, 2022 @ 10:57pm

- Fixed Building Fortifications not locking combination lock when closing the door.
- Added "UnlockOnOpen" to server config - if enabled, the combo lock will be unlocked and takeable whenever a player opens a door making it vulnerable to thieves and door-campers - it automatically locks back onto the fence when the door is shut.
- Added "OwnerCanRemoveLockWithoutCode" to client sync config - if enabled, the owners and guests of a lock who have put the code in at least once can remove it without inputting the code again.
- Added "DialTime" to client sync config - this sets the action time for dialing on locks. It's set to the vanilla default of 0.5 seconds.
- Added compatibility option for servers running RaGed's Cabin Mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2326103329). To enable this compatibility you need to uncomment the line "#define Cabin_Mod_RaGed" in my mod's common/Define.c and repack the mod.

Update: 8 Nov, 2022 @ 4:52pm

- Removed "Manage Lock" action for players who do NOT have permission to open the gate as it is redundant & confusing (regular dial option still shows)

Update: 30 Oct, 2022 @ 12:04am

- Improved BaseBuildingPlus compatibility. Still not perfect, but it's better than before.

Update: 18 Sep, 2022 @ 7:34pm

- Fixed some missing ; and unsafe casting.

Update: 18 Sep, 2022 @ 4:36pm

- Added more info to readme.txt

Update: 18 Sep, 2022 @ 4:32pm

- Meta file update.

Update: 18 Sep, 2022 @ 4:27pm