Black Mesa

Black Mesa

(OUTDATED) BMCE:R Addon H.E.C.U. Realism Expanded
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Update: 1 Jan, 2024 @ 11:32pm

List of changes:

-Added Xenians entries in character_manifest for Xenians Variety Pack addon - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3129215681

HL VR AI CREW:
-Added ponytail, alternative packs_hips bodygroup, dogtag and prosthethic leg to Forzen in OaR Uncut chapter

HECU:
-"To the Freeman, who's guilty for the Resonance Cascade, we sail!" (Up to you to think what does this mean)
-Added soldiers with balaclava + bandana/beanie/cap combo, added radiomen with balaclava
-Slightly increased spawn chance of Commander with gasmask
-Redone entries of marine_cap_gasmask.mdl

Black Ops:
-Added very rare chance for CIA agent commander to have eye patch
-Added very rare variant with coat and eyepatch to Commander using "black_operator_tshirt" model
-Slightly increased spawn chance of CIA agent
-Enhanced female assassins

Mods:
BM:Military:
-Added support for Xenians Variety Pack addon

Update: 4 Nov, 2023 @ 5:11am

List of changes:

HECU:
-Changed gloves of Hazmat to way better looking ones, added 2nd "scarf" bodygroup (that thing which is present on some MOPPs irl, I don't know how it's called) to him, changed his digital camouflage to urban woodland pattern camouflage, added boonie with urban and woodland camouflages
-Added medals on drill instructor's body texture
-Removed one face from marine reporter but added muffles bodygroup instead
-Replaced one of the glasses with monocle on marine_labcoat.mdl
-Improved recruit's T-shirt (more lore accurate colour)
-Added Heavy commanders (rare spawn chance)
-Added Rambo commanders
-Removed one face from marine_cook.mdl but added surgeon gloves and backpack. Now if you gib him, he will drop MRE. MRE has 24 RNG textures (4 taken from Azure Sheep). No, you can't eat it.
-Added knife on 2nd packs_chest bodygroup to Rambo
-Added balaclava, stethoscope, goggles, band-aid on vest and balaclava to medics
-Changed scarf texture
-Some HECU no longer have black maskbag. I've changed my mind, they should have only green maskbag.
-Restored one face for recruit
-Added scarf on some models
-Added very rare Heavy Grenadier Enforcer
-Added eyepatch to commanders
-Added eyepatch to Sergeant
-Added soldiers with hood
-Sergeant now can rarely spawn with commander's headwear (beret and etc)
-Added Military Police commanders with urban 8point and red beret

BMRF Personnel:
-Added bernard cap to Barnabus and Otto with balaclava

Black Ops:
-Engineer's cannister is now red instead of orange, added "gear" bodygroup
-Replaced one of the NVG bodygroups with alternative goggles bodygroup on black_operator.mdl
-Straps on goggles are now grey, straps on helmet are now black
-Fixed helmet straps on black_operator_medic.mdl
-Fixed helmet straps on black_operator.mdl
-Added eye patch to black_operator_beanie.mdl (added "$nocull" "1" in black_ops_hood.vmt)
-Added "$nocull" "1" to vest's vmt file (Doesn't tell you much, yeah?)
-Added Men in Bla... I meant CIA agents in suits
-Added Cloaker (Don't worry, they are not that hard to deal with tbh. As we originally wanted... You all got lucky, damn you...)
-Added heaphones on the first head bodygroup to black_operator_mask.mdl
-Fixed operators who wear bandana, beanie and cap using HECU helmet texture instead of Black Ops helmet texture.
-Commander may have eyepatch (rarely)
-Added net on head bodygroup to black_operator_2.mdl and alternative NVG bodygroup to black_operator_hood.mdl
-Added scarf on some models

Mods:
BM:Military:
-Removed Black Ops HEV commander from random spawn. I've forgot to remove him.
-Your Osprey squad members no longer have randomized models upon transition to the next map.
-Scientists who go for questioning now are admin and OSHA inspector. Executed scientists are now custodian, casual scientist and scientist with vest and closed labcoat.
-Black Ops sniper now has ghillie suit.
-Your squad in Questionable Ethics now has Enforcer and HEV HECU to be consistent with BM campaign.
-Resisting guards in the 4th chapter are now First Response guards.

Azure Sheep compatibility patch is coming in [Sorry, this information is classified].

Update: 4 Jul, 2023 @ 6:19am

"We're back from the mission, sir!"

Special thanks to DWBoyGamer who did UV editing which let adding new bodygroups to Black Ops and many other stuff and to Racer_dude for a bunch of textures.

FIRST WARNING: TOO MUCH TO READ (I probably shouldn't have note every small change as not everything is interesting and important but whatever. But reading is good, you're know. If you don't have patience to atleast read the big blue text, don't tell me you have missing textures and etc, it's not my problem.)

SECOND WARNING: REINSTALL ALL REQUIRED MODS (ESPECIALLY IF YOU DON'T HAVE LATEST VERSION OF THEM, REINSTALL THEM ANYWAY. I KNOW THERE ARE SOME OF YOU WHO STILL DON'T HAVE THE LATEST VERSIONS OF MODS.)

THIRD WARNING: TO AVOID STUPID QUESTIONS ABOUT WHY YOU DON'T SEE BLACK OPS IN FORGET ABOUT FREEMAN CHAPTER DESPITE THEM BEING MENTIONED IN THE DESCRIPTION, YOU NEED TO INSTALL CLASSIC FORGET ABOUT FREEMAN IN THE WORKSHOP (I know some of you still can ask this.)

List of changes:

HL VR AI Crew:
-Changed textures of Bubby and Tommy in Lambda Complex. Tommy also now wear sport shoes and Bubby has closed coat.
-Updated ID textures
-Added vest to Dr. Coomer
-Added alternative "body" bodygroup to Benrey (his canonical appearance - standard security uniform. He still can spawn with blue HEV suit. It's randomised.)
-Added alternative "body" bodygroup (labcoat with vest, surgery gloves and bowtie), googles and pencil for Darnold in Lambda Complex (he still can spawn with his HEV suit. It's randomised)
-Added Forzen in OaR

BMRF Personnel:
-Updated jacket guards to have new BMCER jacket guard's bodygroups
-Added bodyguard with balaclava
-Updated FR guards to have new BMCER FR guard's bodygroups
-Technician separated from BMCER technician to avoid bugs
-Added beanie to Barnabus in jacket
-Added bernard cap to Barnabus and Otto
-Fixed sleeves bodygroup of Otis with balaclava and Otto using BMCE:R Otis as base
-Added 8point to Blue HEV guard and guards with balaclava
-Updated construction workers to have gibs
-Updated Barnabus' beret
-Given tie to casual scientists with white pants and with construction vest
-Added smokey hat for FR jacket guard
-Added chief scientists with white pants
-Kliener now has white pants
-Improved white pants of scientists
-Improved T-shirt colour of construction workers
-Added survivalists scientists (labcoat scientists with security vest)

HECU:
-Changed holster to a new HECU Remastered holster (Black Ops still have old one, I prefer it more on them)
-Added new "jacket" bodygroup, Rambo's headwear with urban camouflage and Minigun backpack to Sergeant, he now has vest with urban camouflage, he also has possibility to spawn with his lore accurate gear (2 rocket launchers on his back)
-Added gear bodygroup and watches to T-shirt bodygroup, PDA, rucksack to Vestless Commander
-Added watches to T-shirt bodygroup, both 8points with urban and woodland camouflages to Commander with balaclava
-Added welding mask and lowered NVG bodygroups to marine_engineer.mdl
-Added lowered NVG bodygroup to marine_engineer_2.mdl and marine_engineer_grenadier.mdl
-Improved textures of camouflaged caps
-Added NVG, bandanas and beanie to radioman
-Removed one of the glasses bodygroups and replaced one NVG bodygroup in order to add lowered NVG bodygroup to marine_medic.mdl
-Added dog tag to cook and tanker since they can spawn without apron and vest. Removed scientist's googles bodygroup from cook (it didn't make sense for him to have it anyway), added googles and glasses to tanker.
-Added single ammobelt bodygroup, knife and holster to HECU deserter. He also can spawn with dirty uniform now.
-Added garrison cap and bernard cap to commander
-Added single ammobelt bodygroup to marine_commander_bala.mdl
-Added camouflaged, tan and blue berets
-Docile pilot now has gibs
-Added gasmasked commander
-Added proper gloves to marine_engineer.mdl; Given beanie and bandana to all engineers
-Added hostile Military Police unit
-Tanker and cook have a rare chance to spawn as grenadier and medic
-Added HECU and Black Ops with ghillie suit (rare spawn chance)
-Added armbands to Rambo
-Added Enforcer (soldier with shield)
-Added Heavy medic, very rare spawn chance for HEV commander, Heavy Enforcer
-Fixed incorrect texture on shades on some HECUs
-Given BMCER cigarettes to engineers instead of cigars
-Rare chance for Heavy to spawn as grenadier (Heavy loves heavy weapons obviously)
-Removed black, green berets and woodland 8point and woodland boonie since they're now featured in BMCER (they're still here and present on models, just removed HECU RE versions of these)

Black Ops:
-Kneepads are now grey
-Nerfed head hitbox (No longer they will survive after headshot with revolver. HEV and Heavy are still tougher to kill. Operators with ballistic mask have a little head protection.)
-All operators now can have elbowpads, Advanced Knee Replacement, backpack and proto exo suit. Also vest and holster have been changed to a better ones. Added harness on their body.
-Added Heavy operator
-Added NVG mounted on head to Black_operator_hood.mdl
-Added headphones on helmet of black_operator.mdl
-Added headphones, exo suit and Advanced Knee Replacement to HEV Black operator
-Added secondary "arms" bodygroup to those Black Ops models which didn't have it to be consistent with other Black Ops models
-Added black boonie
-Added black 8point
-Added radioman
-Added engineer/EOD specialist
-Updated beret
-Added plague doctor mask to black_operator_hood_2.mdl (what? it's kinda menacing)
-Black_operator_mask.mdl shotgunner now has helmet with NVG
-Changed gloves
-Black_operator_display.mdl is now Enforcer (soldier with shield)
-Added skull on facewrap
-Added Heavy medic, very rare spawn chance for HEV commander, Heavy Enforcer
-Fixed incorrect texture on shades on some models
-Given watches on T-shirt bodygroup

Restored cut content:
-HECU Combat correspondent (reimagined from the first concept)
-HECU field doctor wearing labcoat (reimagined from the first concept)
-HECU with boonie and gasmask

Changes to mods:
BM Military:
-Added friendly Military Police in boot camp (Removed one face from recruit in order to add MP :( )
-Added alternative tie for drill instructor (it's tan tie but it's unused by default since it blends in with his shirt too much. Feel free to add it yourself in the game.) and added USMC insignia on his hat
-Given jackets to recruits (unused by default, feel free to modify it yourself)
-Replaced multiplayer HECU models with wounded soldiers covered in bandages (don't try to use them in multiplayer and don't bother to tell about bugs with it. I'm not interested in making proper multiplayer model.)
Hazard Course:
-Added FR Security Enforcer and Heavy to the response team when player goes berserk
-Firearms Instructor is now FR jacket guard with smokey hat. He also smokes the cigarette now.

Other changes:
-Increased spawn chance of new HECUs and Black Ops
-PDA screen is now randomised. Upon NPC death PDA turns off. (You won't be able to see what's in there anyway since soldiers shoot at you and the PDA turns off upon user's death. Who said you have the right to read someone's notes? Unless you're using notarget...)
-Replaced suspended scientist and guard in Xen (Interloper Map D1) with radioman and blue HEV guard
-Two grunts which ambush Freeman in Apprehension now are Black Ops
-Implemented fixed physics and facial flexes from HECU Remastered to Black Ops and HECU soldiers
-First squad which ambushes Freeman in OaR Uncut are now Black Ops; All surface soldiers in FAF are now Black Ops (REQUIRES (!!!) BMSC Forget About Freeman to be installed!!!)

Updated documentation folder (Why did I even point this out... Nobody is even interested in looking at files, people are here to play... Or not?..)

Update: 25 Sep, 2022 @ 2:54am