Garry's Mod

Garry's Mod

[DrGBase] ULTRAKILL - Minos Prime
Showing 21-30 of 37 entries
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Update: 14 Jan, 2023 @ 8:16am

No Real Changes.

Just a bugfix relating to possession. ( Crush and Die should work now. )

Update: 2 Jan, 2023 @ 2:47pm

Updated some subtitles

Fixed a bug where shockwaves didn't deal damage.

Added Possession with Better Controls.

Update: 1 Jan, 2023 @ 2:31pm

Added Subtitles.

Added a Health Bar System, that can now stack with multiple bosses.

Added a Music System, it will no longer destroy your ears if you spawn more than one boss.

Reworked a lot of code.

Reworked his homing projectiles

Redid his combos and animations.

Redid a bunch of VFX, and moved them to a new base.

Merged the Intro to the main nextbot, can be turned off in settings.

Fixed an Issue with Multiplayer.

Removed Possession due to it causing many issues with these new changes.
I'll add it back soon enough.

Update: 28 Oct, 2022 @ 1:41am

Update: 26 Oct, 2022 @ 11:54pm

Fixed a bug where some weapons could parry. (E.G a Rocket Launcher, that didn't have a proper dmg type coded)

Updated FX

Other Minor changes.

Update: 19 Oct, 2022 @ 10:44am

Fixed a bug where Minos' damage would scale in strange ways.

Minos' Snake Projectile's Initial Velocity has been increased.

Minor Changes

Update: 17 Oct, 2022 @ 7:35pm

Updated AI

Updated Combos

Improved FX

Improved Minos' Snake projectile's homing. it's a bit slower and more in line with the game.

Added the ability to parry his attacks and projectiles with melees.

Changed his damage values and health values to be more in line with other nextbots.

Added Possessions, Will add more to it later.

Update: 8 Oct, 2022 @ 12:24am

hotfix

Update: 7 Oct, 2022 @ 11:52pm

Made it so Minos will no longer jump in a room that's too small.

Fixed a problem with the health bar not properly scaling with low resolutions.

added hidden mansion super easy mode super duper easy... yes

Update: 6 Oct, 2022 @ 3:55am

Changed the way Minos' AI handles enemy Line of Sight.

This change makes Minos completely ignore LoS (Line of Sight).
This reflects the Original AI of Ultrakill. I think this will help in the case of maps like gm_bigcity.
But it shouldn't really impact maps like flatgrass, construct or an arena-esque map.

Fixed a bug with the Health Bar making it properly scale with the base DrG health multiplier.

Fixed a bug where Minos' Shockwave could hit himself.

Fixed an issue with Minos' creating errors on the CRUSH or DIE attacks.