Garry's Mod

Garry's Mod

[DrGBase] ULTRAKILL - Enemies - Prelude
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Update: 5 Apr, 2023 @ 10:24pm

Added Agony & Tundra.

SwordsMachine now has 2 Bars for his Boss Variant.

SwordsMachine's Boss Variant now has SlowMotion when he enters Phase 2 or Dies.

Cerberus Tackle and Toss VFX have been added.

Cerberus Enrage Delay has been added.

Cerberus Should now properly predict player movement.

Malicious Face should now properly predict player movement.

Updated Malicious Face & Swordsmachine Models.

Rescaled Projectiles.

Reworked a lot of Particle Effects.

Disabled Half-Lambertian Lighting on Cerberus and Malicious Face.

Added a MatProxy for SwordsMachine Sword Heat.

Added SFX for Schism, and Stray Projectile Windup.

Refer to the Ultrakill Base Patch Notes for the bulk of this Update.

Update: 2 Jan, 2023 @ 2:46pm

Fixed a bug where Cerberus would create errors when dying next to another Cerberus

Fixed an Alignment issue on the Cerberus Enrage FX

Fixed a bug where shockwaves didn't deal damage.

Change Malicious Face's starting height, and changed it's size.

Added Possession to SwordsMachine

Update: 1 Jan, 2023 @ 2:30pm

New Enemies.

  • Stray.

  • Schism

  • Malicious Face

  • Cerberus

  • SwordsMachine


Moved Mindflayer and Soldier to a seperate addon for Act 1 enemies.

Reworked a lot of code.

Update: 28 Oct, 2022 @ 1:41am

Update: 26 Oct, 2022 @ 11:54pm

Changed the Shared Projectile's (Red Orb) Dmg type to Burn.

Fixed a bug where some weapons could parry. (E.G a Rocket Launcher, that didn't have a proper dmg type coded)

Update: 19 Oct, 2022 @ 10:43am

Updated Spawn FX

Updated AI

Update: 17 Oct, 2022 @ 7:35pm

Added the ability to Parry Attacks, Including Projectiles!

Added the ability to interrupt Enemy fire.

Updated Soldier's charge FX.

Enemies will no longer in-fight. When hit with friendly fire.

Changed Enemy sizes. Filth and Soldier are around 20% bigger.

Projectiles should no longer collide with a nextbot's allies.

Fixed an issue where lag spikes would occur when the nextbot tried to take an impossible path.

Update: 8 Oct, 2022 @ 12:25am

hotfix

Update: 7 Oct, 2022 @ 11:49pm

Update: 6 Oct, 2022 @ 3:56am

Something Wicked can now open doors. Has it's issues, but i'll improve it later.