Garry's Mod

Garry's Mod

(OBSOLETE!!!) nZR: Kakariko Village config
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Update: 25 Oct, 2022 @ 10:49am

-Converted the map back to WAW-style. It makes sense if this is Imperial Japanese territory.
-Added Juicer's Gin.

Update: 24 Oct, 2022 @ 2:00am

-Updated a fence's boundaries and navmesh (again, time to redownload that puppy.)

Update: 23 Oct, 2022 @ 12:27am

Not a hefty nor urgent update. Just changed the box's closing sound back to the original one. While the other one may be louder and more noticeable, the original is more fitting.

Update: 22 Oct, 2022 @ 10:38pm

-Fixed navmesh (sorry, you gotta install it again. Should be the last time for a bit) issues at barricades in the Dampe's race route. I assume this is what a commenter was talking about before going silent.
-Blocked up the entrance to Dampe's Race a little. You have to take a teleporter after dropping in which will put you down on ground zombies and hellhounds can reach in the same room. Otherwise ya might cheat. :P
-Fixed a few erroneous Hellhound spawn locations.

Update: 22 Oct, 2022 @ 9:30pm

Fixed navmesh (remember to install it) and boundary issues in Dampe's Race. Nothing special, but it'll help.

Update: 22 Oct, 2022 @ 12:43am

-Updated playable boundaries (you just can't jump on/into some lesser-travelled areas that can be used for cheating, it's no biggie for this map since the creator did a super good job on it so don't expect huge areas to be cut off.)
-Some zombies now spawn further from their respective barricades.
-The trap guarding the main area of town is now much more effective.
-Added Mystery Box spots to the Windmill Hut and the Pack-a-Punch area.
-Updated door prices to be more expensive but also follow a more concise formula (they only increase as you go further down their respective path)
-Cleaned up unused navmesh.
-Did a full nav analyze so oddities should happen a little less.
-Updated navmesh (go reinstall it) to support the new changes.
-Removed BEN.

Update: 19 Oct, 2022 @ 3:03am

-Removed special Dog Round music because dog rounds tend to be much shorter than it.

Update: 19 Oct, 2022 @ 2:57am

Another universal update.
-I decided the HUD is pretty much always the same amount of intrusive no matter what settings you use, so now the HUD should match what map you're playing on. You will have a BO2-esque HUD for Reichstag, Kakariko Village and Nuketown. You will have a BO1-esque HUD for Kino der Toten. And you will have a WAW-esque HUD for Nacht der Untoten, Verrückt, and Der Riese
-Updated Kakariko's navmesh and playable boundaries so if you have that map, go install the new navmesh. You are no longer able to go in certain areas because zombie AI messes up there. These areas are on top of fences, the front gravestone in the graveyard, and in front of Dampe's house. Also some hills outside the graveyard.

Update: 18 Oct, 2022 @ 7:38pm

Big update for all configs.
-Round start music for all canon maps comprised of their loading screen music followed by the classic round start music, inspired by the Nuketown round start music created by the nZombies team used in my Nuketown config.
-Dog round start music for Kakariko Village and Der Riese using prototype dog round music presumably from Shi no Numa and Der Riese respectively, followed by the final dog round start music.
-BO2 weapons for Nuketown, Kakariko Village and Reichstag since Richtofen is present as an announcer, and it means more weapon variety if I do that. Although all weapons appear in the box universally, the starting arsenals and wall weapons should have a bit of variety, I'd say.
-Mule Kick should now be implemented on all maps, and absent from Der Wunderfizz entirely. Check the canon spots for most canon maps.
-Removed Herobrine

Update: 16 Oct, 2022 @ 12:42am

Config loader support