Rivals of Aether

Rivals of Aether

Aria Smite
Showing 11-20 of 27 entries
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Update: 20 Nov, 2023 @ 6:06am

v1.24
Buffs
+ Adjusted scaling on UStrong damage (only a buff to charged UStrong really but still)
Fixes / Other Changes
+ Added silly angle 0 galaxy stuff to some moves (Fair2)
+ Fixed a minor visual glitch if an opponent got galaxied and then hit by hitboxes with no hitstun

Update: 16 Nov, 2023 @ 4:18pm

v1.23
Fixes / Other Changes
+ Slightly updated idle sprite, look up, etc
+ Made some other KoB characters able to bounce on the hittable plants with certain moves

Update: 8 Nov, 2023 @ 4:00pm

v1.22
+ Fixed some misc interactions with the bouncy DStrong mushroom
+ Fixed a small inconsistency about grabbing projectiles
+ Fixed some misc Kewtian stuff

Update: 5 Oct, 2023 @ 9:56am

v1.21
Fixes / Other Changes
+ Overhauled the star sprite and some star effects and added new effects to some things

Update: 24 Sep, 2023 @ 12:21pm

v1.20
Buffs
+ Made it so that if a hit does at least 2% when in range of the healing zone plant, Aria will heal 1% from it. Previously, a hit had to do at least 3-4% for Aria to heal any, causing moves like DAttack to not give her anything. (Relatively small buff as it's the same as before otherwise, but now she at least gains 1% from some more hits)
+ Increased DSpecial plant's health in FFAs a bit more (30->40)

Update: 14 Sep, 2023 @ 3:32pm

v1.19
Fixes / Other Changes
+ Small fix to hud_offset being a bit weird during big taunt

Update: 14 Sep, 2023 @ 10:05am

v1.18
Fixes / Other Changes
+ Optimized some sprites and removed some unused ones. Might help avoid occasional memory errors

Update: 2 Sep, 2023 @ 1:36pm

v1.17
Buffs
+ Re-added soft armor for big taunt
Fixes / Other Changes
+ Aria's sprite and hurtbox now moves in a floaty way during certain states (walk, dash, big taunts, etc)
+ Aria's walk + dash now have the hurtbox slightly off the ground, since she's floating (lets her float over low hitboxes but also means she can be hit through platforms easier)
+ Sweetspot of DAir now sends slightly diagonally down instead of straight, matching the animation better (can also be considered both a buff and nerf)
+ Improved hit detection code on most hittable things, making them take player, hitbox, hitbox group, and attack all into account (compared to only hitbox like before). Should make plants not get hit too many times by certain moves anymore (particularly good for the healing zone and fruit tree plants)
+ Added some extra star vfx to some moves (Jab2, UStrong, DStrong)
+ Added some extra SFX to the DStrong and DTilt mushrooms
+ Added background music to Final Smash
+ Added 5 more Miiverse posts

Update: 22 Aug, 2023 @ 10:47am

v1.16
Buffs
+ The new DSpecial plant now has more health in FFAs (+10%), and a tiny bit more range for the healing zone
Nerfs
- Made the self-damage when the DSpecial plant is destroyed a little more reliable, as the hitbox stays longer, is harder for Aria to 'dodge', etc. Also fixed her DSpecial making her immune to it
- Made UStrong, DSpecial, and fruit plants disappear on death
Fixes / Other Changes
+ Fixed a bug where the new DSpecial plant and the fruit tree plant would damage Aria if they were despawned after being hit by anything (they're only supposed to if an opponent actually destroys them)
+ Made the visual range for the new DSpecial plant a bit more visible
+ Made plants stay if Aria loses her last stock (funny for FFAs)
+ Fixed DSpecial plant self-damage possibly hitting other players
+ Made some hitboxes untargetable
+ Added KoB_grabbed compatibility, made grabbed projectiles reset can_hit, and the ability to grab non-transcendent projectiles if they aren't defined as ungrabbable (her grab code was outdated apparently)

Update: 20 Aug, 2023 @ 9:40pm

v1.15
Fixes / Other Changes
+ Fixed some debug stuff accidentally left in from last patch, and fixed taunt platforms not flipping if Aria faced left