Project Zomboid

Project Zomboid

Fauna
Showing 11-20 of 37 entries
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Update: 31 Jul, 2023 @ 5:26pm

- Rabbit meat bug fixed
- German shepherd model changed
- Added recipes to the German Shepard: sit, down, stand

Update: 15 Jul, 2023 @ 9:44am

Fixed Dog animation

Added Rabbit model x2

Update: 14 Jul, 2023 @ 6:29pm

Fixed a bug with the trap system that prevented items from being grabbed from the floor.

Update: 10 Jul, 2023 @ 9:01am

- TRAP system work in progress

Some of the animals can now be caught with traps

- chickens
- opossum
- fox
- raccoon
- coyote

Update: 19 Jun, 2023 @ 2:59pm

Update: 3 Jun, 2023 @ 1:48pm

-EXPERIMENTAL WALKING DOG:

The german shepard object can be worn. The model is skinned and NOT animated. This means the model will do silly things when sitting down, jumping over objects, etc. There's no real workaround for this, but it's the best I could do to make the dog an animated object that follows the player. This works needs more experimentation, but I hope you like it for now.

Update: 2 Jun, 2023 @ 10:58am

Update: 30 May, 2023 @ 11:07am

Update: 29 May, 2023 @ 7:18am

New model added:

3 alligators
3 oystercatchers birds
2 alligator snapping turtle

Trad french added.
Ita trad fixed.

Update: 15 May, 2023 @ 6:04am

Bug fixed:

The white cow was, somehow, drainable. Now you can butcher it just one time.
The meat from butchering animals will spoil over time, this was not happening before.