Garry's Mod

Garry's Mod

(OBSOLETE!!!) nZR: The Reichstag config
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Update: 25 Oct, 2022 @ 10:49am

-Converted the config back to WAW-style. It makes sense if this is Wehrmacht territory and it literally uses WAW music.
-Added Juicer's Gin

Update: 24 Oct, 2022 @ 2:01am

-Fixed some navmesh problems with the Barricade in the Lower Parliament close to the Electroshock Defense system upstairs.

Update: 23 Oct, 2022 @ 12:27am

Not a hefty nor urgent update. Just changed the box's closing sound back to the original one. While the other one may be louder and more noticeable, the original is more fitting.

Update: 22 Oct, 2022 @ 6:16pm

-Increased door prices.
-Added MANY more Mystery Box spawn locations.

Update: 19 Oct, 2022 @ 2:57am

Another universal update.
-I decided the HUD is pretty much always the same amount of intrusive no matter what settings you use, so now the HUD should match what map you're playing on. You will have a BO2-esque HUD for Reichstag, Kakariko Village and Nuketown. You will have a BO1-esque HUD for Kino der Toten. And you will have a WAW-esque HUD for Nacht der Untoten, Verrückt, and Der Riese
-Updated Kakariko's navmesh and playable boundaries so if you have that map, go install the new navmesh. You are no longer able to go in certain areas because zombie AI messes up there. These areas are on top of fences, the front gravestone in the graveyard, and in front of Dampe's house. Also some hills outside the graveyard.

Update: 18 Oct, 2022 @ 7:38pm

Big update for all configs.
-Round start music for all canon maps comprised of their loading screen music followed by the classic round start music, inspired by the Nuketown round start music created by the nZombies team used in my Nuketown config.
-Dog round start music for Kakariko Village and Der Riese using prototype dog round music presumably from Shi no Numa and Der Riese respectively, followed by the final dog round start music.
-BO2 weapons for Nuketown, Kakariko Village and Reichstag since Richtofen is present as an announcer, and it means more weapon variety if I do that. Although all weapons appear in the box universally, the starting arsenals and wall weapons should have a bit of variety, I'd say.
-Mule Kick should now be implemented on all maps, and absent from Der Wunderfizz entirely. Check the canon spots for most canon maps.
-Removed Herobrine

Update: 16 Oct, 2022 @ 12:49am

Config loader support

Update: 15 Oct, 2022 @ 11:47am

The Mystery Box and Pack-a-Punch now use their original designs because:
-The Mystery Box tends to clip with itself when using the COD WWII design during a Fire Sale, and has a bad tendency of clipping with walls when opened.
-The COD WWII Pack-a-Punch machine functions backwards for some reason and pushes out your pap'd weapons much further than the original machine.
-The COD WWII PAP machine is not consistent with its depiction in Wall Power Whiskey Sour's imagery.

Update: 15 Oct, 2022 @ 1:44am

-Added Claymore wallbuy

Update: 14 Oct, 2022 @ 11:18pm

Added back the Winter's Howl and all 4 of the elemental staves from Origins, and replaced the Thunder Gun with the previous iteration since the BO3 one has severe issues.