Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Albion
Showing 51-60 of 152 entries
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Update: 16 Jan, 2024 @ 5:30am

- adjusted position of draught pole for chariot
- added missing woad paint ui bullet points and ability to dural durak
- maidenguard is now labeled falx infantry

Update: 15 Jan, 2024 @ 7:25pm

2024/JAN/16 Admiral Elon
- Blessing of Valor
-- From 10 MA and 15 reload changed to 30% base weapon dmg and 15 reload + magic attack. Cost down to 5 WOM.
-- Overcast: 30% base and ap dmg, 15 reload, magic attack and AOE, cost 12
-- Before it was a much worse hand of glory with double the cost. Albion generally has enough MA, so made it to buff dmg as it will be better for them. Also, now it gives a cheap source of magical attacks Albion lacks early on. You can also get AP and an AOE with overcast, so made it quite a bit more expensive

- Gift of Life:
-- Down to 8/14 WoMs.
-- It was very pricey, so I cut down on the cost a bit

- Light of Protection:
-- down to 7/11 WoM, up to 44% ward save
-- Similar to Jade Shield, so I cranked up the ward save a lot to match Jade Shield. Instead of additional duration, it gets an AOE, so it is more expensive since it lasts longer by default.

- Boon of courage:
-- Cost down, now restores vigor, gives immune to psychology and 12 or 16 leadership (overcast)
-- The most similar spell I found was the aspect of the Dreadknight. this grants terror which is better than immune to psy and magical attacks, so I added a vigour restoration and higher leadership values.

- Voice of command:
-- No changes.
-- It slows and prevents shooting and overcast it roots and prevents shooting in an AOE. All pretty useful

Update: 14 Jan, 2024 @ 8:18pm

2024/JAN/15 - Rhox
- Removed wh_main_anc_follower_all_student from ancillary_included_subcultures_tables as Wh3 stopped using it

Update: 11 Jan, 2024 @ 9:43pm

2024/JAN/12 -Rhox
- Increased Truthsayer horse mount& Overking horse mount's mass to 1000 from 500
- Increased Overking, Petty Chieftain, and Dural's chariot horse's mass to 1500 from 500
- Fixed the issue of wh2_main_effect_ability_cooldown_spells not affecting Truthsayer lore
- Fixed the issue of lore affecting effects not affecting Truthsayer's lore spells
- Added upgraded spell group for the Truthsayer lore

Update: 9 Jan, 2024 @ 11:56pm

2024/JAN/10 -Rhox
- Added Albion Rebels
- Added loc for Albion QB faction
- Added Siege weapon script for Albion Rebels&Rogue (Vanilla script will still scream out for script errors though)

Update: 8 Jan, 2024 @ 7:08pm

2024/JAN/09 -Rhox
Added missing subtype restrictions to Dural's mounts

Update: 8 Jan, 2024 @ 7:07pm

Update: 8 Jan, 2024 @ 6:40am

Rhox
- Fixed the issue of this mod editing Grudgebringer's occupation loc
- Fixed the issue of Mists of Albion lore passive not working as intended
- Made the projectile of Wings of fate scatter just a little
- Removed the Golbin Diver leftover when Wings of Fate hit the ground
(Proper balance for the Lore of Truthsayer will come later)

Update: 20 Dec, 2023 @ 10:07pm

Rhox
- Fixed the issue of tech "Path of the Truthsayer" not working

Update: 19 Dec, 2023 @ 9:44pm

Rhox: - Fixed the issue of campaign_agent_subtype_factorial_effect_junctions_tables datacoring
- Changed the script so player Dural should start the game with war with the sightless and Vanaheimlings
- Changed ovn_albion_special_settlement_konquata chain to use vanilla's chain set wh3_main_primary_core_generic_major_variant_konquata instead. Now WoC and Lizardmen won't see double pirmary building chains (So now ovn_primary_core_special_major_konquata is depreciated)