Arma 3
LZ X-Ray
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Update: 7 Dec, 2024 @ 12:37pm

Update: 5 Dec, 2024 @ 9:57pm

Update: 5 Dec, 2024 @ 9:28pm

v 1.35

Changes
  1. Fixed: Duplicated stringtable (Moved to mod folder).

Update: 10 Dec, 2023 @ 8:09am

v 1.341

Changes
  1. Fixed: Units were on stop orders when loading a saved game or new chapter.

Update: 9 Dec, 2023 @ 10:23pm

v 1.34

Changes
  1. Fixed: ACE Medic Traits.
  2. Fixed: Helicopters would sometimes go airborne after offloading troops
  3. Fixed: UI Scaling per screen resolution.
  4. Changed: Added various performance improvements.
  5. Changed: Friendly fire napalm strike now has a scripted flight path.
  6. Changed: Added cover at knoll.
  7. Changed: Most enemy groups have a percentage of agents to increase performance.
  8. Changed: Improved Bayonet charge FSM.
  9. Changed: Support FSM is not included in the game manager loop to increase performance.
  10. Changed: Killfeed.
  11. Changed: Removed scripted movement on most waypoints.
  12. Changed: Removed player notification triggers and replaced with more efficient system.
  13. Changed: Improved Night 2 performance.


Update: 24 Jul, 2023 @ 5:04pm

Dev Update v 1.34





Update: 2 Jul, 2023 @ 9:09am

v 1.33



Changed
  1. Fixed: Certain objects (Medical Tent, etc.) would be hidden when a zeus was re-assigned.
  2. Fixed: Supply helicopters could be spawned multiple times in dedicated environment.
  3. Fixed: Bravo 2-1 would be killed instantly if mission was loaded directly into night #1.
  4. Fixed: Removed "hideObjectGlobal" from init lines of various objects (Medic tent, mortars, etc.).
  5. Added: More trail lights to the mountain during night portions.
  6. Changed: Night 2, first enemy wave is now set to captive until flares illuminate the area.


Update: 27 Jun, 2023 @ 10:30am

v 1.32



Changed
  1. Fixed enemy AI skill adjustment function.
  2. Removed object collision for all players when constructing fortifications.
  3. Added "Experimental" Mission parameter under performance, that can replace certain objects with super simple objects.
  4. Misc performance improvements.


Update: 14 Mar, 2023 @ 10:09pm

v 1.31



Changed
  1. Removed build object collision with other players.
  2. Replaced most objects in LZ X-Ray with "super simple objects," increasing performance.

Fixed
  1. Local objects were being duplicated per each client and replaced with a simple object, causing massive performance problems.

Update: 3 Mar, 2023 @ 4:48pm

v 1.30


Fixed
  1. Reinforcement AI were not recreated after being killed.
  2. Fixed Bravo 1-1 "regroup on ridge" task location.
  3. Sometimes AI wouldn't be unassigned from vehicles after cutscenes.
  4. Headless Client Compatability.
  5. Various Miscellaneous bug fixes.

Changed
  1. Reduced number of units in 2/5 and 2/7 reinforcement battalions.
  2. Added player CAS final objective.
  3. Changed night #2 battle.
  4. Changed how artillery requests function.
  5. Changed creek battle to rely on triggers instead of waypoint completions.
  6. Added ACE arsenal action.
  7. Changed all of the Admin menus.
  8. Added ammo box to build menu.
  9. Game now saves both before and after cutscenes.
  10. Changed how enemy skill works.
  11. Added individual fortification timers for all cutscenes.
  12. Added more CAS Slots.