Arma 3
LZ X-Ray
Showing 11-20 of 48 entries
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Update: 3 Mar, 2023 @ 4:36pm

Update: 26 Feb, 2023 @ 6:20pm

v 1.29.2

Updated Dev Build for upcoming main update (v1.30).

Update: 26 Feb, 2023 @ 11:09am

v 1.29.1

Updated Dev Build for upcoming main update (v1.30).

Update: 25 Feb, 2023 @ 3:54pm

v 1.29

Updated Dev Build for upcoming main update.

Update: 23 Feb, 2023 @ 1:35pm

v 1.28

Updated Dev Build for upcoming main update.

Update: 23 Feb, 2023 @ 8:48am

v 1.27

Added Dev Build for upcoming update.

Update: 4 Feb, 2023 @ 5:53pm

v 1.26


Fixed
  1. Small bug in the scriptedMove function.
  2. Players weren't attacked with bayonet charges in a dedicated environment.
  3. Delay in killfeed sound and display effects when using ACE (Had to override handleDamage Event handler).
  4. Cleanup script was removing dead bodies before hiding them.

Changed
  1. Mission saving is now done before cutscenes instead of after.

Update: 2 Feb, 2023 @ 5:07am

v 1.25


Fixed
  1. Fixed Killfeed (Friendly Killed notification)

Changed
  1. Updated "Medical" guis.
  2. Updated "Aircraft Selection" guis.

Update: 1 Feb, 2023 @ 10:17am

v 1.24


Fixed
  1. Bravo 2-1 players wouldn't respawn at base after they were rescued.
  2. Supply Unload holdaction was being duplicated for each client.

Changed
  1. Updated "BUILD" gui.
  2. Updated "Artillery" gui.
  3. Updated "View Distance" gui.
  4. Updated "Vehicle Service" gui.
  5. Changed sandbag types for building.
  6. When auto-resupply selected, supplies are brought to the LZ more frequently.
  7. AI will unload supplies when new supplies are brought by the AI to the LZ.
  8. Changed "Supplies Added" notification.
  9. Changed mortar targets at cutoff platoon and creek.
  10. Added lifespan for enemy mortars (approx. 5-mins).
  11. Changed player killfeed.

Update: 1 Feb, 2023 @ 9:07am

v 1.23