Arma 3
LZ X-Ray
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Update: 28 Jan, 2023 @ 8:41pm

v 1.22


Fixed / Changed:
  1. Re-added "Engine" Event handler to helicopters after respawn.
  2. Enemy mortar notification no longer triggers after unit killed.
  3. LTC Moore would intermittently be moved to the wrong location at the beginning of day 2.
  4. Added waypoints for the final objective.

Update: 23 Jan, 2023 @ 4:31pm

v 1.21


Fixed:
  1. Trojan 6, now goes prone after exiting helicopters during initial landing.

Changed / Added:
  1. During the initial insert, stragglers will be teleported to the LZ after the company lands.
  2. Added misc functions.
  3. Reduced initial "Board Helicopter" Timer.
  4. Remove "Failed to Board Helicopter" Lose condition.

Update: 21 Jan, 2023 @ 2:02pm

v 1.20


Fixed:
  1. Intro video could keep playing audio if exited early.
  2. Medical Treatment messages were being broadcast to all clients.
  3. Mission overview markers lost locality and would be broadcasted to all clients.
  4. Mission overview picture locations.
  5. Enemy whistle blast would be broadcast to each client multiple times.
  6. Pilots no longer respawn on their group at mission start.

Changed / Added:
  1. Build menu layout.
  2. Supply unloaded notification.
  3. ACE Fortications now saved.
  4. Added enemy mortar spotted notification / map marker.
  5. Added "AI Transport Damage Allowed" Mission parameter.
  6. All units are now healed during cutscenes.
  7. Updated "scripted move" function.



Update: 16 Nov, 2022 @ 6:41am

v 1.19


Fixed:
  1. Fixed server keys.

Update: 6 Nov, 2022 @ 6:10pm

v 1.18


Fixed:
  1. LTC Moore could be killed if the server was overloaded.

Update: 3 Nov, 2022 @ 9:01am

v 1.17


Fixed:
  1. Client and Server group mismatches.


Update: 3 Nov, 2022 @ 7:44am

v 1.16


Fixed:
  1. AI Helicopter Crewman now re-board helicopters after killed/rtb. Combine with normal infantry check loop.
  2. Pilots and Command group had their groups swapped in the "Join Group" check script.


Added:
  1. Additional "Regroup on Ridge Message" before creek battle.

Update: 2 Nov, 2022 @ 4:04pm

v 1.15


Fixed:
  1. Issues with units boarding helicopter if a player is the group leader.
  2. Issues with units rejoining group after landing if a player is the group leader.
  3. Occasionally a unit would attempt to sprint across the map instead of taking a transport.


Added:
  1. Additional measure to ensure units are returned to the LZ if they are in "No-man's Land."

Update: 1 Nov, 2022 @ 9:10pm

v 1.14


Fixed:
  1. Loading Chapter "Day 2: Battle" had incorrect variable for heli reinforcements.


Changed:
  1. RemoteExec 'respawn_wait' on entityRespawned.

Update: 30 Oct, 2022 @ 11:00am

v 1.13


Added:
  1. Briefing in map is now translated to all supported languages.


Changed:
  1. Enemy mortar waypoints and placements at cutoff platoon.