Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Politics reforged - DEI SUBMOD
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Update: 17 Jan, 2024 @ 12:12pm

Now compatible with new Mauryan government actions but may be unbalanced.

Update: 7 Oct, 2023 @ 12:01pm

-fixed incompatibility with settlers submod.

Update: 10 May, 2023 @ 11:26am

- fixed bug which triggered civil war effects when there was no civil war at all; thanks to Caesar for the report and help to fix the problem

Update: 23 Nov, 2022 @ 12:55pm

-some general changes regarding to balance
-there should be more political events/incidents
-now loyalty bonus should be appiled only to general who was main attacker/defender (so no for generals commading reinforcements troops)

Update: 12 Nov, 2022 @ 12:40pm

-now secessionist/civil war factions can recruit most of its units from major city building (military building is no longer needed, which should help them to become a real threat for the player) - for now I have covered rome and some barbarian factions but work is in progress

Update: 11 Nov, 2022 @ 2:30pm

-bonuses for loyalty were rebalanced
-fixed issues with some mod's features doesn't work properly after loading the game

Update: 10 Nov, 2022 @ 3:22pm

-bonuses to loyalty from winning the civil war/secession were decreased
-new mechanics was introduced - now when new party is created you lost part of your influence but gain some loyalty instead - all to make forcing new party instantly to secession a less viable option to play the game (because of high loyalty buff from winning secession/civil war)

Update: 9 Nov, 2022 @ 12:45pm

Update: 9 Nov, 2022 @ 12:19pm

-fixed a bug which caused that some features of the mod stopped working when there was less than four parties
-fixed wrong culture conversion effects in some types of government

Update: 7 Nov, 2022 @ 11:01am

-bonuses for loyalty from winning civil war/secession was reduced.