RimWorld

RimWorld

ResearchPowl (discontinued)
Showing 21-27 of 27 entries
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Update: 27 Oct, 2022 @ 3:01pm

- Swapped around scroll wheel behavior. Scroll wheel is now for zoom (before it was shift+scroll). I feel this closer mimics the vanilla rimworld behavior and should be more familiar to people.
- Some pixel perfect tweaks to get the lines to line up.
- Further implementation of fastGUI to improve rendering performance.

- Finally, as part of the forking processing, the internal signatures of the mod have been changed to "ResearchPowl". As a result, this will cause your mod options for this mod to reset to default because the ID has changed. Sorry about this, but the longer I waited to do this, the worse it would be!

Update: 26 Oct, 2022 @ 2:35pm

- Fractions are shown properly for research cost multiplier now in the tooltip.
- Added proper biotech DLC support the mech tech tooltips, so it shows you what's missing.

Update: 24 Oct, 2022 @ 12:39pm

- Implemented my FastGUI library that my other performance mods use, improving the rendering performance of the tree by around 10%.

Update: 23 Oct, 2022 @ 8:49pm

- Increased the height of each node block by 8 pixels to avoid the 2nd line of text getting partially cut off.

Update: 23 Oct, 2022 @ 1:33am

- Fixed the queue not working
- Started digging into the code regarding the time that it takes to generate the research tree. First round of optimizations got it running about 20% faster.

Update: 22 Oct, 2022 @ 1:54pm

The code that checks if you can research something or not has been removed and now it just uses the normal vanilla code instead. This should improve compatibility, should any other mod patch this method.

Update: 21 Oct, 2022 @ 1:01am

[Auto-generated text]: Initial upload.