Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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Update: 25 Oct, 2022 @ 8:36am

CHANGES:

  • Added new function "OnNPCRemove":,
    > It runs whenever NPC gets removed.

Update: 25 Oct, 2022 @ 5:40am

CHANGES:

  • Changes to the "OnNPCScaleDamageOnEntity" function:,
    > Changed name to "OnNPCDamageOnEntity" as it had nothing to do with scaling,
    > Added missing "self" value ( from (ent, dmginfo) to (self, ent, dmginfo) ).

Update: 25 Oct, 2022 @ 4:34am

CHANGES:

  • "ActivitySpeed" functionality has been changed and improved upon:,
    > Besides speeding or slowing down activities it is now possible to replace them.

Update: 24 Oct, 2022 @ 5:17pm

CHANGES:

  • Sound edit functionality got rewritten (please refer to the template),

Update: 24 Oct, 2022 @ 10:23am

Update: 24 Oct, 2022 @ 8:22am

CHANGES:

  • Fixed body groups not applying correctly,

Update: 24 Oct, 2022 @ 4:27am

CHANGES:

  • Fixed "OnNPCWaterLevelChanged" function,
  • Adeed a bunch of new functions:
    >OnNPCScaleDamageOnNPC - Runs whenever your NPC damages other NPCs.
    >OnNPCScaleDamageOnPlayer - Runs whenever your NPC damages Players.
    >OnNPCScaleDamageOnEntity - Runs whenever your NPC damages anything else. You can still detect if the hit thing was a Player or NPC but you can't detect hit groups through it.

Update: 23 Oct, 2022 @ 4:42am

CHANGES:

  • NPCs will keep their randomized pitch, volume, and sound level,

Update: 23 Oct, 2022 @ 3:10am

CHANGES:

  • Hotfix,
  • Added new variable ['LookDistance']:
    > It lets you precisely set sight distance on Your NPC.

Update: 22 Oct, 2022 @ 6:02pm