Arma 3
[ML] The Orbita Crusade - Medical Rework
Showing 11-20 of 20 entries
< 1  >
Update: 22 May, 2024 @ 4:25pm

- Removed Painkiller effect from Good Touch and Heal Grenade
- Changed Good Touch blood bag amount to 500ml and GL amount to 250ml (so 24 shouldnt make 24k ml of blood)
- Added new shield model now with hopes of being correct color and correct size but also working properly

Update: 9 May, 2024 @ 1:06pm

- Backpack AoE Heal was removed, the code kept pulling errors and it was a silly idea.
- Added Good Touch, Bad Touch Lasgun at Sparkles request (underslung combi las with heal bullets)
- Returned heal grenade, managed to get rid of the ace fragmentation effect and instead made it an AoE. Still makes a boom but no smoke.

Update: 5 May, 2024 @ 2:08pm

- Turned Painkillers in to 3 sized magazine
- Removed heal grenade as was ineffective
- Removed Medical UGL Autogun
- Fixed Personal Shield
- Added experimental (code makes sense but untested due to parameters) Backpack Area Heal (Major WIP, expect many updates to occur to medical rework. Also Expect not to work)

Update: 11 Mar, 2024 @ 4:44am

- Increase Painkiller lasting effect from 15 seconds to 45 seconds
- Decreased the lasting effect of Stims from 5 seconds to 3.5 seconds and Suppressants from 10 seconds to 7.5 seconds

Update: 1 Mar, 2024 @ 9:34am

- Fixed issue with the bandages not working on Admech units since TOC Compat Update

Update: 3 Dec, 2023 @ 9:44am

- Changed blood and painkiller locations for stabalize grenade to Body to avoid tourniquet situations
- Fixed Shield code to be more in line with passed in variables
- Adjusted caliber for grenade to insure higher activation chance
- Increased IndirectHitRange of Grenade, so it reaches the same range as the script
- Fixed Stabalize grenade count visual in inventory
- Adjusted Stim and Suppressant variables to increase or decrease at a better range in shorter period of time (5 seconds for stim, 10 seconds for suppressive)
- Fixed Shield backpack to only be for the one wearing it
- Adjusted Shield colour to be more visible
- Gave Medic UGL integrated Scope with NVG

Update: 29 Nov, 2023 @ 8:52pm

- Fixed Text Error with Space Marine Bandages. Should now say "Activating * Lifesupport" depending on the type that is used.
- Added the ability for the Space Marine Bandages to be used by Terminators.

Update: 28 Nov, 2023 @ 8:57pm

- Fixed inability to see medical amounds in inventory
- Fixed Space Marine Medical Equipment asking for Premium Content (Additionally Space Marine Bandages and Injectors are amusing model temporarily)

Update: 26 Nov, 2023 @ 8:10am

Mod Released.

Update: 23 Oct, 2022 @ 1:42pm